Fpse for Android News

hiei
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Re: Fpse for Android Discussion/Feedback

Postby hiei » Wed Jan 11, 2012 6:09 am

List of games and problems.

Ff iv battle is unplayable, can't fly as screen goes black, many things transparent when supposed to be solid.

Ff vi battle text broken, menu is garbled and unuseable, when loading from ss no audio, text boxes are broken.

Ffvii battle screen messed up, slowed speed overall

Ffviii battle no menu, slowed speed

Ffix no battle menu, slowed speed

All have transition issues into battle

Frame limiter is broken, when on games only run at 40 to 45, when unchecked games run over 70 fps sometimes without frameskip.

-hiei

LancerEvoX
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Re: Fpse for Android Discussion/Feedback

Postby LancerEvoX » Wed Jan 11, 2012 6:19 am

molitar wrote:
LancerEvoX wrote:Great updates, I was checking all day and kept seeing so many updates pop out. Just out of curiosity, I could never get screen filtering to work while its in landscape mode. Am the only one having this issue?


Worked for me.. I disabled it I noticed definitely more pixelation with it off.


Argh... I meant Portrait mode. I'm getting my screen orientations confused. :lol:

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jan 11, 2012 6:36 am

screen filtering need fast draw set, and filtering is only for landscape.

ramenchef
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Re: Fpse for Android Discussion/Feedback

Postby ramenchef » Wed Jan 11, 2012 6:44 am

I wonder if people who aren't having any trouble with the hardware keys is due to the fact that their hardware keys are already set as default. Maybe someone who has a working sixaxis on fpse could test it out by rebinding the hw keys in fpse and see if it still registers? If it helps, I am using a Galaxy Nexus on ICS 4.0.2.

ZhuraYuki
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Re: Fpse for Android Discussion/Feedback

Postby ZhuraYuki » Wed Jan 11, 2012 8:42 am

Phaedrus Nine wrote:
ZhuraYuki wrote:So where is new plugin?


There should also be a link in the Android Market description to the post where Schtruck has posted the links. But from the looks of it you have a Galaxy S2, so don't expect to get much use out of OpenGl just yet.

Bought already, hope i see some improvements soon.

CapFalcon
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Re: Fpse for Android Discussion/Feedback

Postby CapFalcon » Wed Jan 11, 2012 9:05 am

As of the new version, setting hardware buttons no longer works, and neither does Force Original Format, etc., ie 4:3 mode. Things appear stretched, and the hardware buttons I set do nothing. Other than that, openGL works wonders with the Tegra 2 on the Photon 4g. Also minor sound crackling.

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Wed Jan 11, 2012 10:30 am

The same happened to me too, only clearing app data and reinstalling helped, and also fixed other bugs.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jan 11, 2012 11:20 am

First Original Screen size and Screen Filtering will only work when Fast draw is activated.

I have Fixed IME problem.

will update 0.11.9 within 10 minutes.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jan 11, 2012 11:40 am

OK Fpse 0.11.9 available to the Market with Hardware key mapping fixed.

gaialili
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Re: Fpse for Android Discussion/Feedback

Postby gaialili » Wed Jan 11, 2012 11:43 am

Hello. Thanks schtruck for all these updates.

For me, dual core option don't work with opengl plugin. It don't change anything in the fps when I activate it. Is it normal ?
I have an evo 3D.


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