Fpse for Android Discussion/Feedback

zdubin
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Re: Fpse for Android Discussion/Feedback

Postby zdubin » Fri Dec 02, 2011 6:30 pm

How will backing up a save state in the old version make it usable in the current version. I didn't update FPSE and I still have the old version on my phone. How do I:

1) Back up the save states in the old version?
2) Load the backed up save states in the new version?

Thanks in advance

GameBoiye
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Re: Fpse for Android Discussion/Feedback

Postby GameBoiye » Fri Dec 02, 2011 7:57 pm

zdubin wrote:How will backing up a save state in the old version make it usable in the current version. I didn't update FPSE and I still have the old version on my phone. How do I:

1) Back up the save states in the old version?
2) Load the backed up save states in the new version?

Thanks in advance


Load up your game, load the save state. Then find a save point and save to the actual memory card. The memory cards have, and always should, transfer from version to version. It's why I never use save states for perminent saves.

gamerr
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Re: Fpse for Android Discussion/Feedback

Postby gamerr » Sat Dec 03, 2011 3:56 am

Constantly working to fix anything. But when I finally do have opengl, sound normal and not a growl? Out on some great graphics n64. I'm going away from you. For a year the project and no avail. Maybe a couple of years and opengl can do, but not before. Thank you and good luck.

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Sat Dec 03, 2011 4:50 am

gamerr wrote:Constantly working to fix anything. But when I finally do have opengl, sound normal and not a growl? Out on some great graphics n64. I'm going away from you. For a year the project and no avail. Maybe a couple of years and opengl can do, but not before. Thank you and good luck.


I hate this guy ^

fas0
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Re: Fpse for Android Discussion/Feedback

Postby fas0 » Sat Dec 03, 2011 7:18 am

I register just to say thanks to schtruck; not only for Fpse, but for PocketIso and all this hard work. I have a p500 and most games are running full speed with bells and shine. I dont need OpenGL, in fact I think that may make lag and stuttering on my phone. But I have a request too. Please... Ban Gamerr...

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Phaedrus Nine
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Re: Fpse for Android Discussion/Feedback

Postby Phaedrus Nine » Sat Dec 03, 2011 7:45 am

fas0 wrote:I register just to say thanks to schtruck; not only for Fpse, but for PocketIso and all this hard work. I have a p500 and most games are running full speed with bells and shine. I dont need OpenGL, in fact I think that may make lag and stuttering on my phone. But I have a request too. Please... Ban Gamerr...


According to his post, if I understand it correctly, he's leaving. He won't be missed. If he is disrespectful once more he'll be banned.
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Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Sat Dec 03, 2011 10:34 am

I bet he was drunk when he wrote that...

gamerr
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Re: Fpse for Android Discussion/Feedback

Postby gamerr » Sat Dec 03, 2011 11:03 am

I do not drink. Just make a first one then the other does not work. One makes the other breaks. I'm tired of waiting. I do not see much change for example from 0.10. I play the same at 0.10 and 0.11. Thank you for your attention to my person.

Rotkaeqpchen
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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Sat Dec 03, 2011 11:28 am

Hey then why don't you try to develop your own emulator. Have fun trying it for 10 years ^^ haha! :D

rgipn
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Re: Fpse for Android Discussion/Feedback

Postby rgipn » Sat Dec 03, 2011 11:40 am

i have a problem with the "cheat" to fpse.

it don't work,i'll try on FF7 (only game ps1 that i have).

exemple fictiv: 8009CAAC,C000.

if someone know one solution :)

best regard


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