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Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 7:50 am
by schtruck
Somes good news,

While waiting for LDchen's work delivery which will make compatibility growing up another time, i was working on OpenGL plugin.

My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically, even on my Asus Transformer (10") it's very impressive.
Actually Tegra2 gives the best result in term of speed and in 1280x720 (incredible) , but Adreno 205 run very well too (most of all games are full speed without frameskipping) . On Mali400 there is actually a problem i have to fix. I haven't tried on SGX540, but i think speed will be between Tegra2 and Adreno 205.

It stay now to implement onscreen button and all will be OK.

FPse support by default Software plugin as currently, and support the load of external OpenGL plugin . OpenGL plugin will be provided freely on http://www.fpsece.net and source will be downloadable because we aren't authors but just porters and optimizers .... :D

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 11:37 am
by Rotkaeqpchen
Schtruck! Nice to hear that.

I have a Droid 3 with OMAP4430 PowerVR 540. I could be testing it!

Contact me on Google.

I'd also like to provide a new Icon for FPSE, just tell me if you want one :)

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 11:38 am
by Mr_President
schtruck wrote:Somes good news,

While waiting for LDchen's work delivery which will make compatibility growing up another time, i was working on OpenGL plugin.

My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically, even on my Asus Transformer (10") it's very impressive.
Actually Tegra2 gives the best result in term of speed and in 1280x720 (incredible) , but Adreno 205 run very well too (most of all games are full speed without frameskipping) . On Mali400 there is actually a problem i have to fix. I haven't tried on SGX540, but i think speed will be between Tegra2 and Adreno 205.

It stay now to implement onscreen button and all will be OK.

FPse support by default Software plugin as currently, and support the load of external OpenGL plugin . OpenGL plugin will be provided freely on http://www.fpsece.net and source will be downloadable because we aren't authors but just porters and optimizers .... :D


Sounds awesome! But I kinda figured that you'd have problems with the Mali chipset :(. Galaxy S2 is a superb phone, and imo still the best. Hope you can fix the problems :). Since OpenGL is gonna be through an external plugin... does this mean that we can use other plugins too? Like on a PC :).

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 12:56 pm
by schtruck
About mali400 problem i ll fix it don t worry. I have somes ideas.

And yes any other gpu plugin ported. Will work.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 1:01 pm
by D69K
schtruck wrote:About mali400 problem i ll fix it don t worry. I have somes ideas.

And yes any other gpu plugin ported. Will work.


:)
does this new update include OGL that you talked about this morning, and the framelimiter fix ??

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 3:07 pm
by schtruck
yes, i do my best to include OpenGL support for next update. (Perhaps Xmas before Xmas)

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 3:13 pm
by crualfoxhound
schtruck wrote:yes, i do my best to include OpenGL support for next update. (Perhaps Xmas before Xmas)


Sounds amazing mate.
It be a god sent to have opengl support with fpse. Through mhl to HDMI
on TV.

Most appreciated
For all you time and hard work

Regards
Justin.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 5:47 pm
by illuminerdi
schtruck wrote:Somes good news,
My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically, even on my Asus Transformer (10") it's very impressive.
Actually Tegra2 gives the best result in term of speed and in 1280x720 (incredible) , but Adreno 205 run very well too (most of all games are full speed without frameskipping) . On Mali400 there is actually a problem i have to fix. I haven't tried on SGX540, but i think speed will be between Tegra2 and Adreno 205.


Have you tested it yet on the Xperia Play?

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 8:14 pm
by schtruck
Yes Xperia play has an Adreno 205, and result is incredible... games are rendered in high res, 854x480, and texture are filtered, so GFX are lot Sharper and look like true ANdroid games...

Re: Fpse for Android Discussion/Feedback

Posted: Fri Dec 09, 2011 8:17 pm
by illuminerdi
schtruck wrote:Yes Xperia play has an Adreno 205, and result is incredible... games are rendered in high res, 854x480, and texture are filtered, so GFX are lot Sharper and look like true ANdroid games...


This is fantastic news - I can't wait to see it in action on my Xperia, thank you so much for all the hard work! I'm anxiously awaiting the next version's release even more now!

I wish I could buy a second copy of FPSE just to show my thanks :)