Re: Fpse for Android Discussion/Feedback
Posted: Fri Dec 09, 2011 7:50 am
Somes good news,
While waiting for LDchen's work delivery which will make compatibility growing up another time, i was working on OpenGL plugin.
My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically, even on my Asus Transformer (10") it's very impressive.
Actually Tegra2 gives the best result in term of speed and in 1280x720 (incredible) , but Adreno 205 run very well too (most of all games are full speed without frameskipping) . On Mali400 there is actually a problem i have to fix. I haven't tried on SGX540, but i think speed will be between Tegra2 and Adreno 205.
It stay now to implement onscreen button and all will be OK.
FPse support by default Software plugin as currently, and support the load of external OpenGL plugin . OpenGL plugin will be provided freely on http://www.fpsece.net and source will be downloadable because we aren't authors but just porters and optimizers ....
While waiting for LDchen's work delivery which will make compatibility growing up another time, i was working on OpenGL plugin.
My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically, even on my Asus Transformer (10") it's very impressive.
Actually Tegra2 gives the best result in term of speed and in 1280x720 (incredible) , but Adreno 205 run very well too (most of all games are full speed without frameskipping) . On Mali400 there is actually a problem i have to fix. I haven't tried on SGX540, but i think speed will be between Tegra2 and Adreno 205.
It stay now to implement onscreen button and all will be OK.
FPse support by default Software plugin as currently, and support the load of external OpenGL plugin . OpenGL plugin will be provided freely on http://www.fpsece.net and source will be downloadable because we aren't authors but just porters and optimizers ....