Hi Schtruck .
You should focus on the OGL plugin for FPSE. Now smartphones have larger screen 4"+ and sometimes 5"+ (galaxy note, i want to buy it
) and also resolution of screen was increased, 800 x 480/ 960 x 540 is standard now. Some smartphones and tablets have 1280 x 800/720. And when we play on FPSE on screen 4,5" and we see 320 x 240 software drawing (blur don't help much) .... it's really sad, beacuse OGL driver should solve problem of jagged edges. Even 640 x 480 will be fine, with 4 times higher pixel density than 320 x 240. Now we have devices that are so powerful (over 1 GHz cpu clock, dual core) so we don't need to raise fps more and more. People who have weak android device will change it in future. Every of devices (HD2/desire/milestone or better) have full support for OGLes: Adreno, SGX, Mali and Nvidia Tegra ... we just need a driver/plugin.
So please try to do something with that, if this is to difficult tell how we can help you. Just start to work on it, show results, release beta for tests, because we don't know how powerfull smartphone we need to play smoothly with GL,
You made great job with fpse, we have great emulator and most games works fine, but also we have amoled/nova display and graphic quality is very important too.
I wait for your reply, and maybe other forum members will write what they think.
I use FPSE very long time, i have HD2 and i was started my adventure on Windows mobile with FPSECE, now I have android on my HD2 so please don't disappoint me Schtruck ...
Don't ignore me please and answer.
I'm sorry for my english ... but not every one was born i UK or USA