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Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 10, 2011 3:55 pm
by mirek190
Yes I have the same question when the OpenGL will be ?
I want to run games with high resolution :twisted:

Re: Fpse for Android Discussion/Feedback

Posted: Mon Oct 10, 2011 9:57 pm
by gamerr
I look on this forum ignore questions about opengl. Maybe just a developer does not want to answer. But I do not always answer the question about opengl. With the new version? When will. Answer please.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 5:26 am
by schtruck
opengl plugin is progressing....

About release, it will be ready today .

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 10:05 am
by PDEllis84
any news on the Xperia play touch pad support? a date or any time scale would be great thanks

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 4:17 pm
by LouCipher
I'd just like to say (again), for everyone asking about opengl support, writing an accurate opengl gpu plug is far more difficult than writing an accurate soft gpu. It's going to take some time. Schtruck has said he's working on it, and I'm sure we'll hear more when it's closer to completion. No need to ask every other post.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 5:19 pm
by mirek190
I was asking because I want to get sharp screen on my tv or on smart phone. ( on gpu will be possible to achieve it). Now It looks very bad in 320x240. I think it should be the most important thing at the moment.
Emu is very very good but with low resolution games are very unpleasant for eyes ;)
For instance n64oid have opgl and looks very good, even have high resolution.
N64 usually had games 32x240 but on emu I think is 640x480.
I expect at lest 640x480 for Fpse. :D

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 5:55 pm
by Rotkaeqpchen
THANKS SCHTRUCK! Looking forward to the release :)))

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 10:51 pm
by schtruck
ok 0:37 GMT+1, version is ready, will prepare and post FPse 0.10.58 tomorow before 12:00AM GMT+1.

- Much bug fixes (Core, Gpu,interface, ), new game 100% working: Skull Monkeys.
- Added new feature letting repositioning on-screen pads anywhere and resizing from 50% to 150% from original size
- Added new feature letting repositioning and resizing PSone Screen anywhere with size from 50% to 100%
- Added our private very optimized ARM Scaler, Result is graphically better, and depending of the device, there is somes noticeable boost (IE: HTC sensation)
- Added new option (Fast draw) which gives interesting boost (near 10%), but minus Screen positionning and pad resizing
- Added Support for Bluez IME program, All pad supported by Bluez IME are by default detected and supported, like BGP100,Zeemote, Phonejoy, IcontrolPAD, Wiimote and Wiimote classic. Even Analog (on Zeemote,PhoneJoy , Icontrol pad, zeemote) and Vibration (on Wiimote) is supported

Re: Fpse for Android Discussion/Feedback

Posted: Tue Oct 11, 2011 11:17 pm
by gamerr
poor, poor update. I do not understand on what the developer worked as dolomite. Most grow lazy to produce high-quality updates. He is working to see the new version once a week for an hour. If, he would have done something to opengl for 5-7 days. I hope the developer will undertake the opengl and do it. in the next version just do opengl. No longer something to do no work. I hope you heard me, this view is taken from a forum where obsuzhdaetsya emulator. Thank you for success.

Re: Fpse for Android Discussion/Feedback

Posted: Wed Oct 12, 2011 1:57 am
by hiei
Gotta say dissapointed. All that support for the blue but no analog support for xperia. Its been out how long now and have taken it out just before the update twice and never put it in. I've given up on this app. Had high hopes that some things people have asked for would be given time but appears none is there. Cheats don't work, no support for xperia analog, amongst others. Cool little things added but nothing people really asked for. Just really dissapointed.