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Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 19, 2011 1:28 pm
by sebastian91
I compressed a pbp bin and noticed some difference in FPSE.
comprecion is not much, I feel better and table Z

PBP is the eggs and the other which is eggs?? :|

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 19, 2011 4:18 pm
by suavethekid
Ok after doing some testing this morning I can confirm that valkyrie profile is working. And I got my disk skip to disk 2 of Legend of dragoon. Awesome job schtruck im seeing a minor speedup between 1-3 fps for most games. Not much more to be asked for except the masses want analog for xperia after that im looking for some open gl, n64oid which uses opengl looks awesome it will be great to see psx with smoother graphics!

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 19, 2011 5:38 pm
by gg141717
Prfndhatrdofman wrote:I'm only noticing a major FF slowdown when screen filtering is on. Menu and battle slows down a lot. However, if screen filtering is off, the menu and battle has no issue


Ofcourse we know that, without screen filtering graphics look like crap. Why would it run everything fine with filtering on and as soon as a simple menu appears slow down like hell, it can be fixed and schtruck said it would in last update but nothing changed.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 19, 2011 6:09 pm
by schtruck
In fact last change on Filtering won't give same results for everybody.... Depending of the Android version i think.

Next version will include our Fast Stretch blitting code, the one we used in WINCE, which is far faster than the current Google API, like that Filtering will have much more free CPU time.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Aug 19, 2011 8:50 pm
by shaolin95
OK I searched for CFG, profiles, etc...I cannot find a way to remove some game configurations I have setup for my wii controller.
I now want to use the default one for all my games with my PS3 controller instead.
Any ideas?
Thanks!

Re: Fpse for Android Discussion/Feedback

Posted: Sat Aug 20, 2011 5:36 pm
by sebastian91
schtruck reviewed the problem with Bloody Roar 2 after a couple of fights fall much frames?

I am very anxious to see the new screen filter :lol:

Re: Fpse for Android Discussion/Feedback

Posted: Sun Aug 21, 2011 10:22 pm
by crualfoxhound
@Schtruck.

If you make fpse support full opengl.
would that mean you have to work
on different fixes on different gpu's
eg tegra2,adreno,powervr sgx.
like what yongzh is doing on n64oid.
Or would the opengl 2d you said about.
work exactly the same on all gpu models.

PS
awsome work on fpse
I really appreciate all the time and hard work
you put into this amazing emulator.

Catch ya later..

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 22, 2011 12:44 am
by Wh33ls
@Schtruck.

I was wondering what was the ETA of the next update.

Just wanting the analog support for the xperia play really bad.

Thanks for all the hard work, i dont mean to sound like i'm complaining.

Re: Fpse for Android Discussion/Feedback

Posted: Mon Aug 22, 2011 8:58 am
by crualfoxhound
Wh33ls wrote:@Schtruck.

I was wondering what was the ETA of the next update.

Just wanting the analog support for the xperia play really bad.

Thanks for all the hard work, i dont mean to sound like i'm complaining.


Hi
me and Schtruck Been talking.
xperia play analog support is very tricky.
Schtruck is looking for the best method to use.
So when Schtruck finds the best way.
he support it.

Hope that answers your question.

Catch ya later..

Re: Fpse for Android Discussion/Feedback

Posted: Tue Aug 23, 2011 6:45 am
by suavethekid
shaolin95 wrote:OK I searched for CFG, profiles, etc...I cannot find a way to remove some game configurations I have setup for my wii controller.
I now want to use the default one for all my games with my PS3 controller instead.
Any ideas?
Thanks!