Fpse for Android News

nisarmustafa
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Re: Fpse for Android Discussion/Feedback

Postby nisarmustafa » Tue Aug 16, 2011 11:18 am

Hi Schtruck
Just wanted to say this is a great emulator and having fun with it. can you tell us when will we see support for the eboot.pbp format. I know in a few of replies people have mentioned this but can you confirm whether support will be included in the next update for the eboot.pbp format or not. I think besides the usual .bin and other formats all PSX emulator should include support for eboot.pbp.
Thanks again for a great emulator :D

Gbarff
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Re: Fpse for Android Discussion/Feedback

Postby Gbarff » Tue Aug 16, 2011 1:22 pm

Firstly...great app. Only just recently got it from the market and now it's made my sensation 1000x better and hooked on reliving my childhood playing games like mgs and tekken on my phone.

However..I have a problem i saw many people have but i didn't see a solution.

Wipeout 3 or Wipeout 3 special edition.

I downloaded both (no optical drive to get my own copy on my comp) I've tried multiple copies but i just can't seem to get it working. either the download crashes after the neon line at the start apparently because of the music. Or one of the .7z files i got has multiple bin files and a cue file and I've no idea what to do with them because it wont load the first bin.

Please please please someone help me. Wipeout 3 would be so great to play.

dannejanne
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Re: Fpse for Android Discussion/Feedback

Postby dannejanne » Tue Aug 16, 2011 2:24 pm

MegaBubble wrote:awesome news! Im looking forward to the update. :)

also I have a question about the emulator. does the emulator render PSX games at the original resolution and stretch them to the phones resolution or does it render the game at the phones native resolution? The reason I ask this question is because on the official PSX emulator for the xperia there is a hidden upres option which is always enabled and it games seem to look alot smoother, edged dont look so jagged. I was wandering if this is the reason why PS1 games on FPSE look slight worse without filtering enabled.

Keep up the great work! :D


I prefer the graphics pixelated. I don't like how some emulators smudges out the graphics into a blur. It looks sharper and better in my opinion without any linear filter.

hiei
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Re: Fpse for Android Discussion/Feedback

Postby hiei » Tue Aug 16, 2011 3:36 pm

Come on Xperia play analog support. :-) Cant wait for this update.

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Tue Aug 16, 2011 4:07 pm

For wipeout 3 load the game from the. Cue file

Gbarff
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Re: Fpse for Android Discussion/Feedback

Postby Gbarff » Tue Aug 16, 2011 5:26 pm

suavethekid wrote:For wipeout 3 load the game from the. Cue file

do you mean....load a folder onto my device with 14 bin files and 1cue file and try and load it from the cue?

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Tue Aug 16, 2011 8:37 pm

You might have a weird iso. I think i have seen that before you should only need 1 bin and 1 cue. Generally the 7z will translate into that maybe try different rom

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sebastian91
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Re: Fpse for Android Discussion/Feedback

Postby sebastian91 » Wed Aug 17, 2011 3:45 pm

someone saw this ??????

http://code.google.com/p/pcsx2/

Azerty16
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Re: Fpse for Android Discussion/Feedback

Postby Azerty16 » Wed Aug 17, 2011 4:21 pm

Seriously guy don't expect a PS2 emu on smartphone before a long time, PCSX2 is a really good emulator but you need a good CPU even for running game in the native resolution, have you ever try to run a PS2 game on a netbook or even on a laptop?

And i'm pretty sure a gamecube emulator would be more possible, the gamecube emu dolphin run most gamecube game great even on a low end CPU.
But seriously a smartphone will never run a PS2 game before a real CPU not those shitty Tegra 2 and future Tegra 3 CPU.

Krislawl
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Re: Fpse for Android Discussion/Feedback

Postby Krislawl » Wed Aug 17, 2011 9:45 pm

i really hope xperia play analog stick support is being added because it's been like two months since the dev said they were coming out.


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