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Re: Fpse for Android Discussion/Feedback

Posted: Fri Jun 24, 2011 9:46 pm
by schtruck
New version available to the Market!

0.10.54:
- Fixed a bug into GPU which make colors and contrast much more better! This fix somes Freeze problems here and there
- Added new Help which is more helpfull now, because everything is describes and FAQ is available.
- Added French language, mostly 99%.
- Many others fixes.

Be carrefull, if you have a signature problem with installing, try a cold restart of your device.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 25, 2011 12:29 am
by kuronosan
I can help with Spanish and/or Russian, let me know.

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 25, 2011 7:08 pm
by crualfoxhound
Check out opengl on a playstation app on my phone
In n64oid news, in off topics
before you all ask.
its not fpse
Its a private version I had off a different developer.
can't say the developers name though.
and
Also I attacked savestates of the n64oid beta
running new gfx core.
Showing graphic fixes and 2 compatible games
Conkers bad fur day and fighting dragon.

Enjoy
Catch ya later...

Re: Fpse for Android Discussion/Feedback

Posted: Sat Jun 25, 2011 10:08 pm
by mirek190
I can help with Polish language. If you'd like :D

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 7:58 am
by max3000
max3000 wrote:Guys I need some help:
I backed up FPSE and reinstalled. When after I pressed restore backup, my savestates are gone. I still have the satestate files on the sdcard.
How do I get my savestates back?


Can anyone please help me with this?

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 8:16 am
by crualfoxhound
max3000 wrote:
max3000 wrote:Guys I need some help:
I backed up FPSE and reinstalled. When after I pressed restore backup, my savestates are gone. I still have the satestate files on the sdcard.
How do I get my savestates back?


Can anyone please help me with this?


Easy load a game up then. Select you game savesates path.
then default Config save and restart fpse.
You good to go then.

Catch ya later...

You can only select the path after you loaded the game up.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 3:13 pm
by L1ber.t
I understand openGl support will not be at all? If so then this is very sad.. :( I'm sorry schtruck, but the graphics really bad... (Sorry for my english)

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 3:43 pm
by schtruck
OpenGL support will comes in two step, first a simple version with Stretch blitting in OpenGL. Second with OpenGL plugin we are working on. But before we are working on compatibility list to Make FPse running correctly few acutal none working games.

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 4:16 pm
by Axelord
Were there any changes to Castlevania in the latest release? It seems sound is more in sync but it also seems like it introduced the 'sticky' and laggy input just like psx4droid..

Eg. When I'm holding the left direction it will often keep moving left after I let go of it and sometimes the button input will lag before its registered.

This still happens with sound off running at a constant 60 fps.

Edit:
Now by just restarting the emu my in game memory card save game disappeared. I didn't change any setting at all. Directing the path to my back up does nothing saving as default config does nothing also..

This is still on Castlevania btw.

I think the way the menu saves settings really needs attention.

Keep up the good work I still can't believe I'm playing Castlevania at 60 fps on a phone!

Re: Fpse for Android Discussion/Feedback

Posted: Sun Jun 26, 2011 9:16 pm
by suavethekid
valkyrie profile maybe? for compatibility increase!?!