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Re: Fpse for Android Discussion/Feedback

Posted: Sat May 14, 2011 4:50 am
by suavethekid
hey im having an issue with switching disk from disk 1 to 2 on legend of dragoon i have the save i load from disk one but when it says insert disk 2 it doesnt work. Anyone got any advice/help to push on it will be much appreciated!

Re: Fpse for Android Discussion/Feedback

Posted: Sat May 14, 2011 2:54 pm
by thewolf16
Crualfoxhound is absolutely right. Fpse and N64oid are optimized for single core devices and it runs at best with a single core device.

Same with the emulators on PC. For example epsxe and Project64: When you have a dualcore processor you must deactivate one core that the emulator work flawlessly.

Re: Fpse for Android Discussion/Feedback

Posted: Sat May 14, 2011 4:00 pm
by Googashlak
Hey how do you delete saves? I accidently saved a game twice and I would like to delete the second save. Thanks.

Re: Fpse for Android Discussion/Feedback

Posted: Sat May 14, 2011 10:42 pm
by DrownedOne
Got a quick question for those of you that play MGS on fpse... everything runs great except when I bring up the codec. The codec frequency numbers are ineligible. Does anyone else have this issue when playing MGS?

Re: Fpse for Android Discussion/Feedback

Posted: Sun May 15, 2011 1:25 am
by suavethekid
drowned, yes when i beat mgs on my phone i noticed the same thing. The codec is legible if you look reeeeallly hard i just counted by clicks that one time you have to call meryl thoug.

Re: Fpse for Android Discussion/Feedback

Posted: Sun May 15, 2011 5:50 am
by DrownedOne
I see... Thats gonna suck. I saw what u meant by looking at it really close. Barely readable.

Re: Fpse for Android Discussion/Feedback

Posted: Sun May 15, 2011 6:22 am
by crualfoxhound
On mgs
I get the same codec problem.
but the biggest issue for me are the cutsence distortion
I would love for that to be corrected.

So at the moment to play
mgs I'm playing it on the wii
The mga twin snakes version
which is awesome :D

Re: Fpse for Android Discussion/Feedback

Posted: Sun May 15, 2011 1:34 pm
by kuronosan
DrownedOne wrote:Got a quick question for those of you that play MGS on fpse... everything runs great except when I bring up the codec. The codec frequency numbers are ineligible. Does anyone else have this issue when playing MGS?


Illegible? They're not bad for me. The codec glow is gone, so all you see is the background green instead of the bright green of the numbers. I'm still not sure why it does this.

Re: Fpse for Android Discussion/Feedback

Posted: Sun May 15, 2011 1:49 pm
by bluencool
crualfoxhound wrote:On mgs
I get the same codec problem.
but the biggest issue for me are the cutsence distortion
I would love for that to be corrected.


Looks like a job only schtruck can fix. Right, schtruck?....schtruck??? SCHTRUUUUUCK
(Sorry can't resist)

Re: Fpse for Android Discussion/Feedback

Posted: Mon May 16, 2011 12:17 am
by gatwon
@Ti3noU;

please i would like you to tell me the differences between android 2.2 and android 2.3, especially in relation to performance in devices! grateful