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Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 12:09 am
by crualfoxhound
sorted it out enjoy everyone.

foxhound out.lol

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 12:17 am
by HDM
I have not made ​​a version with larger images that is not the solution, is wrong, the code must respect the original size, because if there is altered inaccuracy with Mask and portait.

schtruck have to fix is the only solution.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 12:23 am
by crualfoxhound
HDM wrote:I have not made ​​a version with larger images that is not the solution, is wrong, the code must respect the original size, because if there is altered inaccuracy with Mask and portait.

schtruck have to fix is the only solution.


ok mate.

but come on its functions properly thou
it is my first atempt.
and better than tiny tiny buttons.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 12:24 am
by waltercln
crualfoxhound wrote:HDM how did you attach yours on every post.

i wanna do it that way.



this works perfect, much better in landscape mode. I'm using the atrix and it looks great, thanks for that.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 5:27 am
by schtruck
HDM, it's tinye just because your image is 95DPI and not 72DPI, just take your real image size , the directional Cross, it's 120 pixels, and place it on a WVGA screen...

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 8:23 am
by LE25
edit double post

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 8:23 am
by LE25
90180360 wrote:
max3000 wrote:TO SCHTRUCK - READ THIS!

Google has pulled psx4droid from the market "due to policy violations". I bet it has to do with the xperia play.
Just a warning. This could be a total disaster!

I wouldn't worry too much. Just as N64oid, psx4droid was violating the GPL (it's based on pcsx).


actually the reason PSX4droid was removed was because of trademark infringment by using "PSX" N64iod was removed, according to the dev, to avoid bad ratings by improving the app.

anyhow, this emu works near to flawless on my phone, just have a question if anyone could answer. I have Wipeout XL, but its in multiple .bin files with one .cue file. Im assuming this is why it wont play the music.. any advice (tried to search but couldnt come across an answer, maybe the terminology im using..)

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 11:09 am
by Tatsumaki Senpūkyaku
I made a mistake before... On 0.10.24 the original pads shrinked too if loaded externally schtruck.
Since they need to be edited for 0.10.25 they would not be original anymore.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 11:42 am
by dannejanne
Everything back to normal again with last update. Thanks for your hard work schtruck! You definitely deserve the little amount of money the app costs as support. Never seen such a devoted dev before on the market.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 31, 2011 11:52 am
by D69K
schtruck wrote:HDM, it's tinye just because your image is 95DPI and not 72DPI, just take your real image size , the directional Cross, it's 120 pixels, and place it on a WVGA screen...


ok i did some tests on external pads and here is my settings and results
the original 230x230 pixles and 345x345 pixels
all of them are 32bit PNG graphics
NOTICE that i only modified overlays, all the masks are still at the same size 230x230

here is the results that i found

230x230
Image


345x345
Image

here is what i've been working on, i actually took Lesscro skin and modified it a little to my liking :)
i will attach the version with 230x230 overlays and the BIG version 345x345 which works perfectly :)

NOTICE: THIS IS JUST FOR TESTING PURPOSE ONLY, maybe my editing is wrong so be warned :)

EDIT:
also i noticed that if i want good overlays like before (not so tiny) i have to multiply the size of every overlay by 150%
so 230x230 becomes 345x345
300x300 becomes 450x450