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Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 3:04 pm
by Tatsumaki Senpūkyaku
Yep, thats it. Thanks.

hd2 specific/off topic:
If you look at your screen you'll see 3 grids
1-diagonal lines
2-big dot's
3-small dot's

You also see the 3rd grid not filling the screen-edges...that's the inversion area.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 4:14 pm
by schtruck
I m currently working on bluetooth pads,

I m trying to make it opened, to be configured regarding
Any bt device.

Bgp100 start to work...

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 4:54 pm
by Ti3noU
Whoa ! Great news and great project Schtruck ! Good luck with that ;)

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 6:27 pm
by ms_green
How can I change the savestate path?
(I know where the option is and all....but how can I actually select a folder? I mean, I can browse the folders, but how do I choose one?)

If anyone could help, I´d be really thankful.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 6:41 pm
by 90180360
schtruck wrote:I m currently working on bluetooth pads,

I m trying to make it opened, to be configured regarding
Any bt device.

Bgp100 start to work...

Bluetooth controllers already work with Android! (See Wiimote controller, Bluez IME, etc.)
Also the BGP100 sold out about a year ago.

What doesn't work is analog input. Whether it's the Nunchuck / Classic Controller, the Zeemote, the iControlpad, the Xperia Play touch pad, etc., everyone seems to implement their own solution...

P.S.: If you promise to add support for its analog sticks, I buy you a Datel Wireless Retro Controller :D

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 6:55 pm
by schtruck
my Bluetooth implementation is not just as Other PSone emu, it's a SPP driver directly included into FPse... so any BTPAD or ANY device will be implemented easyly...

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 7:10 pm
by max3000
schtruck wrote:my Bluetooth implementation is not just as Other PSone emu, it's a SPP driver directly included into FPse... so any BTPAD or ANY device will be implemented easyly...

Can you please comment on the FFIX menu slowdown bug? Is it fixable?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 7:31 pm
by LouCipher
schtruck wrote:my Bluetooth implementation is not just as Other PSone emu, it's a SPP driver directly included into FPse... so any BTPAD or ANY device will be implemented easyly...


That's great news! once I have money for parts, I'm going to build a clip-on slide-out bt pad. Will you driver support analog controls?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 7:41 pm
by Kierek
And week is coming to it's end. Any info about OpenGL ES plugin progress?

Great updates. Colors are in right places now. Keys still gets sticky while slide mode enabled, but it isn't much problem :)

Do you have any plans on fixing Harry Potter games emulation?

Re: Fpse for Android Discussion/Feedback

Posted: Thu Mar 10, 2011 7:45 pm
by rumsey
90180360 wrote:
schtruck wrote:I m currently working on bluetooth pads,

I m trying to make it opened, to be configured regarding
Any bt device.

Bgp100 start to work...

Bluetooth controllers already work with Android! (See Wiimote controller, Bluez IME, etc.)
Also the BGP100 sold out about a year ago.

What doesn't work is analog input. Whether it's the Nunchuck / Classic Controller, the Zeemote, the iControlpad, the Xperia Play touch pad, etc., everyone seems to implement their own solution...

P.S.: If you promise to add support for its analog sticks, I buy you a Datel Wireless Retro Controller :D



I gotta agree with you, there are already IMEs for all the popular pads anyway.
I've only tested Wii Classic Controller and it worked fantastic - except it was utterly 100% useless. Where do you put your phone while you play? On your lap? On a desk? What's the point in carrying a controller for a portable device with you? I tried 100 positions and none were satisfactory compared to holding the phone 8-10 inches from my face and playing it on the device itself.

Furthermore I already have a PSP, Wii, Xbox360, PS3, laptop, and PC that can all play PSX games with controllers, at much better frame rates, on much larger displays. The whole point of using fpse on the phone is so I can do that on the go.

I guess if you don't own any of the above consoles, or a laptop or pc, but somehow you do have a hdmi tv and phone with capable output and want to use fpse to game on that it makes sense. But how large of the fpse base can that even constitute? 2-5%? Is it even worth any effort at all compared to all the bugfixes and/or feature additions (ogl/neon) that could be focused on instead?