Fpse for Android News

Kierek
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Posts: 55
Joined: Sun Feb 13, 2011 8:32 am
Primary Device: HTC Sensation @1566 MHz
Operating System: Android 4.0.4
ROM: ViperS 1.6.3

Re: Fpse for Android Discussion/Feedback

Postby Kierek » Sun Feb 13, 2011 9:57 am

Wow, extremely fast response!

But there's another problem. When I start fpse, there are no errors. It starts, but with no interface and disappearing after a few moments. Log from adb:

Code: Select all

I/ActivityManager( 1244): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.emulator.fpse/.Main }
I/ActivityManager( 1244): Start proc com.emulator.fpse for activity com.emulator.fpse/.Main: pid=2663 uid=10085 gids={1015}
D/dalvikvm( 2663): Trying to load lib /data/data/com.emulator.fpse/lib/libsdl.so 0x2fa553b8
D/dalvikvm( 2663): Added shared lib /data/data/com.emulator.fpse/lib/libsdl.so 0x2fa553b8
I/DEBUG   ( 1149): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG   ( 1149): Build fingerprint: 'google/passion/passion/mahimahi:2.2.1/FRG83/60505:user/release-keys'
I/DEBUG   ( 1149): pid: 2663, tid: 2663  >>> com.emulator.fpse <<<
I/DEBUG   ( 1149): signal 4 (SIGILL), fault addr 40b936f8
I/DEBUG   ( 1149):  r0 0000aa00  r1 00000000  r2 00004b64  r3 40babb44
I/DEBUG   ( 1149):  r4 6d08c3f4  r5 0000cca8  r6 40b936e4  r7 001fb658
I/DEBUG   ( 1149):  r8 6d004480  r9 0000cca8  10 2c31ac3c  fp 7e900810
I/DEBUG   ( 1149):  ip 00494e4a  sp 7e9004d8  lr 6d037533  pc 40b936f8  cpsr 40000010
I/DEBUG   ( 1149):  d0  0000005442a80000  d1  4006000042a80000
I/DEBUG   ( 1149):  d2  4119c80000000000  d3  3ff0000000000000
I/DEBUG   ( 1149):  d4  bff00000bf800000  d5  0000000000000000
I/DEBUG   ( 1149):  d6  0000000000000000  d7  408000003f800000
I/DEBUG   ( 1149):  d8  0000000000000000  d9  0000000000000000
I/DEBUG   ( 1149):  d10 0000000000000000  d11 0000000000000000
I/DEBUG   ( 1149):  d12 0000000000000000  d13 0000000000000000
I/DEBUG   ( 1149):  d14 0000000000000000  d15 0000000000000000
I/DEBUG   ( 1149):  scr 80000012
I/DEBUG   ( 1149):
I/DEBUG   ( 1149):          #00  pc 000936f8  /data/data/com.emulator.fpse/lib/libsdl.so (JNI_OnLoad)
I/DEBUG   ( 1149):          #01  pc 00037530  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #02  pc 0004fa1e  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #03  pc 00009228  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #04  pc 0001050c  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #05  pc 0000f3b0  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #06  pc 000489e2  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #07  pc 0005074a  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #08  pc 00009228  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #09  pc 0001050c  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #10  pc 0000f3b0  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #11  pc 0004883e  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #12  pc 00034d98  /system/lib/libdvm.so
I/DEBUG   ( 1149):          #13  pc 0002dfa0  /system/lib/libandroid_runtime.so
I/DEBUG   ( 1149):          #14  pc 0002ef2c  /system/lib/libandroid_runtime.so (_ZN7android14AndroidRuntime5startEPKcb)
I/DEBUG   ( 1149):          #15  pc 00008cc6  /system/bin/app_process (main)
I/DEBUG   ( 1149):          #16  pc 0000d5e6  /system/lib/libc.so (__libc_init)
I/DEBUG   ( 1149):          #17  pc 70001828  /system/bin/linker
I/DEBUG   ( 1149):
I/DEBUG   ( 1149): code around pc:
I/DEBUG   ( 1149): 40b936d8 ffff9bfc ffff9c0c ffff9c20 e59f3018
I/DEBUG   ( 1149): 40b936e8 e59f2018 e08f3003 e0833002 e5830004
I/DEBUG   ( 1149): 40b936f8 e3000002 e3400001 e12fff1e 000138ec
I/DEBUG   ( 1149): 40b93708 00004b64 e59f3010 e59f2010 e08f3003
I/DEBUG   ( 1149): 40b93718 e0833002 e5830004 e12fff1e 000138c4
I/DEBUG   ( 1149):
I/DEBUG   ( 1149): code around lr:
I/DEBUG   ( 1149): 6d037510 9902e02f 1c286f2b 21076729 f0039304
I/DEBUG   ( 1149): 6d037520 22dfffd1 90050093 58214826 210058c8
I/DEBUG   ( 1149): 6d037530 990547b0 1c281c06 ffc4f003 4b229804
I/DEBUG   ( 1149): 6d037540 429e6728 3b02d015 d012429e 429e3304
I/DEBUG   ( 1149): 6d037550 4813d00f 9d024a1d 18a21821 1c332005
I/DEBUG   ( 1149):
I/DEBUG   ( 1149): stack:
I/DEBUG   ( 1149):     7e900498  70019178 
I/DEBUG   ( 1149):     7e90049c  700033b0  /system/bin/linker
I/DEBUG   ( 1149):     7e9004a0  70019178 
I/DEBUG   ( 1149):     7e9004a4  40b936e4  /data/data/com.emulator.fpse/lib/libsdl.so
I/DEBUG   ( 1149):     7e9004a8  00008d30  /system/bin/app_process
I/DEBUG   ( 1149):     7e9004ac  40b00000  /data/data/com.emulator.fpse/lib/libsdl.so
I/DEBUG   ( 1149):     7e9004b0  6d004480  /system/lib/libdvm.so
I/DEBUG   ( 1149):     7e9004b4  70001d81  /system/bin/linker
I/DEBUG   ( 1149):     7e9004b8  001fb658  [heap]
I/DEBUG   ( 1149):     7e9004bc  70014b74 
I/DEBUG   ( 1149):     7e9004c0  0000cca8  [heap]
I/DEBUG   ( 1149):     7e9004c4  6d08c3f4  /system/lib/libdvm.so
I/DEBUG   ( 1149):     7e9004c8  6d08c3f4  /system/lib/libdvm.so
I/DEBUG   ( 1149):     7e9004cc  0000cca8  [heap]
I/DEBUG   ( 1149):     7e9004d0  40b936e4  /data/data/com.emulator.fpse/lib/libsdl.so
I/DEBUG   ( 1149):     7e9004d4  6d037523  /system/lib/libdvm.so
I/DEBUG   ( 1149): #01 7e9004d8  2fa553b8  /mspace/dalvik-heap/2 (deleted)
I/DEBUG   ( 1149):     7e9004dc  000007ff 
I/DEBUG   ( 1149):     7e9004e0  2fa553b8  /mspace/dalvik-heap/2 (deleted)
I/DEBUG   ( 1149):     7e9004e4  001fb688  [heap]
I/DEBUG   ( 1149):     7e9004e8  00000000 
I/DEBUG   ( 1149):     7e9004ec  00000001 
I/DEBUG   ( 1149):     7e9004f0  001fb694  [heap]
I/DEBUG   ( 1149):     7e9004f4  001fb698  [heap]
I/DEBUG   ( 1149):     7e9004f8  2c31ac50 
I/DEBUG   ( 1149):     7e9004fc  7e900570  [stack]
I/DEBUG   ( 1149):     7e900500  001fb658  [heap]
I/DEBUG   ( 1149):     7e900504  2fa553b8  /mspace/dalvik-heap/2 (deleted)
I/DEBUG   ( 1149):     7e900508  2ab04ba8  /mspace/dalvik-heap/zygote/0 (deleted)
I/DEBUG   ( 1149):     7e90050c  6d04fa23  /system/lib/libdvm.so
D/Zygote  ( 1151): Process 2663 terminated by signal (4)
I/ActivityManager( 1244): Process com.emulator.fpse (pid 2663) has died.
I/UsageStats( 1244): Unexpected resume of com.fede.launcher while already resumed in com.emulator.fpse
I/XT9IME  ( 1357): [finishInput]

pusha06
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Posts: 4
Joined: Mon Feb 07, 2011 8:09 pm
Primary Device: Android

Re: Fpse for Android Discussion/Feedback

Postby pusha06 » Sun Feb 13, 2011 10:28 am

I can't find it on the market!

Can anyone drop a web-market link for me?

kike47
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Posts: 5
Joined: Wed Feb 02, 2011 9:24 am
Primary Device: HTC Wildfire

Re: Fpse for Android Discussion/Feedback

Postby kike47 » Sun Feb 13, 2011 10:35 am

Fpse will run on a device like HTC Wildfire o Magic?

yams
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Posts: 6
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Primary Device: droidx

Re: Fpse for Android Discussion/Feedback

Postby yams » Sun Feb 13, 2011 11:13 am

schtruck, where are the memory card / savestate files located on android?

Also is there anything else I can tweak for speed? It seems to stay full speed when in portrait but can slow down in landscape. I have a Droidx so it's a 1ghz cpu. Ideally I'd like to use landscape, I don't mind sacrificing sound or anything for a bit more speed. Can I enable an FPS counter?

Kierek
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Posts: 55
Joined: Sun Feb 13, 2011 8:32 am
Primary Device: HTC Sensation @1566 MHz
Operating System: Android 4.0.4
ROM: ViperS 1.6.3

Re: Fpse for Android Discussion/Feedback

Postby Kierek » Sun Feb 13, 2011 11:23 am

CiQ wrote:What about android 2.1?


I've downgraded to 2.1, and there is no fpse in android market...

Patney
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Re: Fpse for Android Discussion/Feedback

Postby Patney » Sun Feb 13, 2011 11:29 am

When I press MENU, only a transparent bar pop up with no options. Does this happen to anyone else?

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LeSScro
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Re: Fpse for Android Discussion/Feedback

Postby LeSScro » Sun Feb 13, 2011 11:38 am

Finally you go here to post your request ! nice to see you again...
Here you can find more information than 4PDA... :twisted:
Image

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Feb 13, 2011 11:43 am

Here is somes TIPS,

by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower.

Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game.

It the same for the Screen Filter.

IF you still want to get acceleration you have many possibilitie.

-Frameskipping, to avoid sound stutterring on game that run a bit slow, just push Frameskip to up to 50fps, game will will full speed with full speed sound.

When Frameskip is set to up to 50 it's recommended to remove the Framelimiter , it will be far smother.

You have the pssibility to use the boost optin which will wrk well n many games.

figeloal
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Re: Fpse for Android Discussion/Feedback

Postby figeloal » Sun Feb 13, 2011 11:49 am

Bought the fpse :) I am only playing Final fantasy 9 right now, it seems to me that it is slower than the version for windows mobile, the game runs smooth but battles are a little slow and get really slow if you use a lot of magic :(
Anyway great work :) It is nice to have this finally on Android :) was the only program i was missing since i changed to Android NAND on my HD2 :)
Keep up the great work :)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Feb 13, 2011 11:50 am

Here is somes TIPS,

by default FPse include a fast Sound engine, but for somes game results will be poor. to Get perfect Sound, put SPUSync which use a Perfect engine, but slower.

Now you have to know that Overlays use Much much CPU pwer, less you draw it , faster will play the game.

It the same for the Screen Filter.

IF you still want to get acceleration you have many possibilities.

-Frameskipping, to avoid sound stutterring on game that run a bit slow, just push Frameskip to up to 50fps, game will run full speed with full speed sound.

When Frameskip is set to up to 50 it's recommended to remove the Framelimiter , it will be far smother.

You have the pssibility to use the boost option which will wrk well n many games.


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