Fpse for Android News

assemblyx69
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Re: Fpse for Android News

Postby assemblyx69 » Wed Sep 02, 2020 8:16 am

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Last edited by assemblyx69 on Mon Jan 18, 2021 3:25 am, edited 1 time in total.

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schtruck
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Re: Fpse for Android News

Postby schtruck » Tue Sep 15, 2020 6:55 pm

FPse64 Version 1.3 is now pushed to playstore,

here are changes:
- Fixed and improved polygon shaking fix option in OpenGL high definition
- Fixed external gamepad menu browsing
- Fixed some glitches in Software high definition
- Improved Software high definition rendering to a level never reached
close to and sometime better than OpenGL high definition
- Fixed Castlevania chronicle sound
- Fixed Broken sword 2 issue
- Fixed Overboard! issue
- Fixed cover search menu
- Fixed crash for 32bits build when exiting game
- Fixed NFSv3 reading crash for 32bits build
- Others minor fixes


FPse64 is progressing very well and the gap between FPse and FPse64 is growing fastly...

it's ready for next Android versions!

As you know FPse64 is an entirely recoded version of FPse to support both 32 and 64 bits as well as adding many improvements and fixes.

assemblyx69
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Re: Fpse for Android News

Postby assemblyx69 » Tue Sep 22, 2020 11:05 am

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Last edited by assemblyx69 on Mon Jan 18, 2021 3:24 am, edited 1 time in total.

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schtruck
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Re: Fpse for Android News

Postby schtruck » Mon Sep 28, 2020 6:00 am

I ll add characters encoding forcing on the update and see if it s fixed on your side

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Re: Fpse for Android News

Postby piter » Tue Oct 06, 2020 5:33 am

Can I use Fpse64 app for play Pubg game on my android device?

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Re: Fpse for Android News

Postby danny19901 » Tue Oct 06, 2020 11:06 am

piter wrote:Can I use Fpse64 app for play Pubg game on my android device?
Dude FPSE is PS1 emu Pubg isn't on PS1 download the mobile version of pubg

Sent from my GM1920 using Tapatalk

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schtruck
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Re: Fpse for Android News

Postby schtruck » Thu Oct 15, 2020 7:16 pm

a new very improved version of FPse64 is on the way

here is changes list:

FPse64 1.4 changes:
- Fixed G-Police for 64bits build
- Fixed Software OpenGL advanced video mode upscaling crash
- Improved Software OpenGL advanced smoothness
- Fixed Software High definition global settings option
- Improved OpenGL High definition, faster and smoother
- Fixed Issue with game description loading
- Improved downloading engine for games covers, titles etc...
- Changed covers and games descriptions database server
Much more exhaustive and 70% of covers are in high definition now
To update your covers, reset settings from FPse then delete files
from your internal storage into FPse64/icons then restart FPse

I wonder if i could motivate current FPse users to migrate to FPse64 , it's highly recommended because everything is much better on FPse64 than FPse. what do you think about a 1month promotion for $1.99 or 1.99euros?

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Re: Fpse for Android News

Postby jack5881 » Sun Oct 18, 2020 1:09 am

Hi, i have full black title screen of the game on Front Mission 3 USA and also Japan version, android 5.0, FPSE v1.3, 32bit version, can you fix it? thanks!

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schtruck
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Re: Fpse for Android News

Postby schtruck » Sun Oct 18, 2020 4:36 pm

what video mode?

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Re: Fpse for Android News

Postby jack5881 » Sun Oct 18, 2020 10:39 pm

Full black title screen game when use software smooth image and software high definition, but title screen will working great when use Opengl high definition, and the app will fatal crash(can't load any game at all after crashing) when using software faster mode !


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