Fpse for Android News

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bluezeak
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Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Tue Sep 04, 2012 12:29 am

@ManuBBX - see the game specific help section, specifically ff7.. Here's a link,
viewtopic.php?f=35&t=2139&start=140

@newplayer - see this thread
www.fpsece.net/forum2/viewtopic.php?f=39&t=3786
I don't know/remember where the actual files are stopped, you have to have root access you see them though without going through the'backup' process.
FPSE OpenGL info - click here

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Tue Sep 04, 2012 1:33 am

States and saves be can be found in their respective folders at "/data/data/com.emulator.fpse/files/" but your phone must be rooted.
Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro

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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Tue Sep 04, 2012 4:33 am

New player wrote:so how run bios ?

create a blank file with .iso extension and run it, you should boot into bios

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 04, 2012 1:39 pm

FPse 0.11.35:
- Fixed Sound stuttering, stream are now smoother, don't forget many games need SPUSYNC to get perfect sound(which slowdown a bit emulation)
- Software drawing is now smooth as hell, even in dualcore mode!!!
- Moved Savestate and memcards default path to internal storage into directory called .fpse, now even if you uninstall FPse you won't lose your savestates
- Added many new video options for OpenGL plugin (we'll create a thread to record and create automatic profiles for games which will be included in next versions)


Enjoy and thanks for feedback FPse supporters!!!

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Sep 04, 2012 1:59 pm

Yes 0.11.35 is up on google play.

I have been working on this latest beta with schtruck

Animation is softmode is smooth as butter.

I got contant 50fps on pal or 60fps on ntsc games.

The new fpse folder in internal sdcard is great.
Easy backup of data after a full fpse data wipe.

And the new 8 opengl video options are more than wellcome

Great work mucker
Galaxy S7

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Tue Sep 04, 2012 2:10 pm

schtruck wrote:FPse 0.11.35:
- Fixed Sound stuttering, stream are now smoother, don't forget many games need SPUSYNC to get perfect sound(which slowdown a bit emulation)
- Software drawing is now smooth as hell, even in dualcore mode!!!
- Moved Savestate and memcards default path to internal storage into directory called .fpse, now even if you uninstall FPse you won't lose your savestates
- Added many new video options for OpenGL plugin (we'll create a thread to record and create automatic profiles for games which will be included in next versions)


Enjoy and thanks for feedback FPse supporters!!!

Brilliant work, I can't wait to do some testing.

EDIT: Software drawing is MUCH better. I tried with FFVIII and my characters used to jerk when moving despite 100% speed, this updates has completely fixed that.
Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro

rblanca
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Re: Fpse for Android Discussion/Feedback

Postby rblanca » Tue Sep 04, 2012 4:27 pm

schtruck wrote:FPse 0.11.35:
- Fixed Sound stuttering, stream are now smoother, don't forget many games need SPUSYNC to get perfect sound(which slowdown a bit emulation)
- Software drawing is now smooth as hell, even in dualcore mode!!!
- Moved Savestate and memcards default path to internal storage into directory called .fpse, now even if you uninstall FPse you won't lose your savestates
- Added many new video options for OpenGL plugin (we'll create a thread to record and create automatic profiles for games which will be included in next versions)


Enjoy and thanks for feedback FPse supporters!!!


- Indeed Software mode it's more faster than ever!
- Dualcore mode it's not slow at all!
- I can't notice any sound issues but maybe it needs more test
- Final Fantasy (8,9 dont know if others too) are crashing with opengl mode after new game cinematic end with PowerVR SGX540 gpu (Droid 3) ...on 0.11.29 it works great... when you have free time schtruck, please take a look on this....

Thanks schtruck for your great works!

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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Tue Sep 04, 2012 7:06 pm

Software mode indeed is smooth as butter, but sound is now slow and stutters all the time :?
Savestate path isn't saving when i change it

UPD: it was SPU sync causing stuttering, never had any problems with it
Last edited by deejayzee on Tue Sep 04, 2012 7:41 pm, edited 1 time in total.

Carlos25
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Re: Fpse for Android Discussion/Feedback

Postby Carlos25 » Tue Sep 04, 2012 7:35 pm

Not work 0.11.35 FPSE It's crashes now because missing lang

Code: Select all

W/WindowManager(   88): HistoryRecord{4643beb0 com.emulator.fpse/.Main} failed c
reating starting window
W/WindowManager(   88): java.lang.RuntimeException: Binary XML file line #4: You
 must supply a layout_height attribute.
W/WindowManager(   88):         at android.content.res.TypedArray.getLayoutDimen
sion(TypedArray.java:491)
W/WindowManager(   88):         at android.view.ViewGroup$LayoutParams.setBaseAt
tributes(ViewGroup.java:3595)
W/WindowManager(   88):         at android.view.ViewGroup$MarginLayoutParams.<in
it>(ViewGroup.java:3674)
W/WindowManager(   88):         at android.widget.LinearLayout$LayoutParams.<ini
t>(LinearLayout.java:1398)
W/WindowManager(   88):         at android.widget.LinearLayout.generateLayoutPar
ams(LinearLayout.java:1324)
W/WindowManager(   88):         at android.widget.LinearLayout.generateLayoutPar
ams(LinearLayout.java:48)
W/WindowManager(   88):         at android.view.LayoutInflater.rInflate(LayoutIn
flater.java:620)
W/WindowManager(   88):         at android.view.LayoutInflater.inflate(LayoutInf
later.java:407)
W/WindowManager(   88):         at android.view.LayoutInflater.inflate(LayoutInf
later.java:320)
W/WindowManager(   88):         at android.view.LayoutInflater.inflate(LayoutInf
later.java:276)
W/WindowManager(   88):         at com.android.internal.policy.impl.PhoneWindow.
generateLayout(PhoneWindow.java:2165)
W/WindowManager(   88):         at com.android.internal.policy.impl.PhoneWindow.
installDecor(PhoneWindow.java:2220)
W/WindowManager(   88):         at com.android.internal.policy.impl.PhoneWindow.
getDecorView(PhoneWindow.java:1407)
W/WindowManager(   88):         at com.android.internal.policy.impl.PhoneWindowM
anager.addStartingWindow(PhoneWindowManager.java:938)
W/WindowManager(   88):         at com.android.server.WindowManagerService$H.han
dleMessage(WindowManagerService.java:9173)
W/WindowManager(   88):         at android.os.Handler.dispatchMessage(Handler.ja
va:99)
W/WindowManager(   88):         at android.os.Looper.loop(Looper.java:123)
W/WindowManager(   88):         at com.android.server.WindowManagerService$WMThr
ead.run(WindowManagerService.java:591)
I/ActivityManager(   88): Starting activity: Intent { act=android.intent.action.
MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.emulator.fpse
/.Main }
I/ActivityManager(   88): Start proc com.emulator.fpse for activity com.emulator
.fpse/.Main: pid=1637 uid=10070 gids={1015, 3001, 3002, 3003}
D/KeyguardViewMediator(   88): setHidden false
I/dalvikvm( 1637): Could not find method java.lang.String.isEmpty, referenced fr
om method com.emulator.fpse.Main.onCreate
W/dalvikvm( 1637): VFY: unable to resolve virtual method 1142: Ljava/lang/String
;.isEmpty ()Z
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x056a
I/dalvikvm( 1637): Could not find method android.widget.FrameLayout.setSystemUiV
isibility, referenced from method com.emulator.fpse.Main.onCreate
W/dalvikvm( 1637): VFY: unable to resolve virtual method 295: Landroid/widget/Fr
ameLayout;.setSystemUiVisibility (I)V
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0708
I/dalvikvm( 1637): Could not find method android.widget.FrameLayout.setSystemUiV
isibility, referenced from method com.emulator.fpse.Main.onCreate
W/dalvikvm( 1637): VFY: unable to resolve virtual method 295: Landroid/widget/Fr
ameLayout;.setSystemUiVisibility (I)V
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0974
I/dalvikvm( 1637): Could not find method java.lang.String.isEmpty, referenced fr
om method com.emulator.fpse.Main.onCreate
W/dalvikvm( 1637): VFY: unable to resolve virtual method 1142: Ljava/lang/String
;.isEmpty ()Z
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0c81
D/dalvikvm( 1637): VFY: dead code 0x056d-05e7 in Lcom/emulator/fpse/Main;.onCrea
te (Landroid/os/Bundle;)V
D/dalvikvm( 1637): VFY: dead code 0x0977-0978 in Lcom/emulator/fpse/Main;.onCrea
te (Landroid/os/Bundle;)V
D/dalvikvm( 1637): VFY: dead code 0x0c84-0caf in Lcom/emulator/fpse/Main;.onCrea
te (Landroid/os/Bundle;)V
I/dalvikvm( 1637): Could not find method android.view.MotionEvent.getSource, ref
erenced from method com.emulator.fpse.Main.onGenericMotionEvent
W/dalvikvm( 1637): VFY: unable to resolve virtual method 253: Landroid/view/Moti
onEvent;.getSource ()I
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x003a
I/dalvikvm( 1637): Could not find method android.view.MotionEvent.getSource, ref
erenced from method com.emulator.fpse.Main.onGenericMotionEvent
W/dalvikvm( 1637): VFY: unable to resolve virtual method 253: Landroid/view/Moti
onEvent;.getSource ()I
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0102
D/dalvikvm( 1637): VFY: dead code 0x003d-0101 in Lcom/emulator/fpse/Main;.onGene
ricMotionEvent (Landroid/view/MotionEvent;)Z
D/dalvikvm( 1637): VFY: dead code 0x0105-033e in Lcom/emulator/fpse/Main;.onGene
ricMotionEvent (Landroid/view/MotionEvent;)Z
I/dalvikvm( 1637): Could not find method android.widget.FrameLayout.setSystemUiV
isibility, referenced from method com.emulator.fpse.Main.onWindowFocusChanged
W/dalvikvm( 1637): VFY: unable to resolve virtual method 295: Landroid/widget/Fr
ameLayout;.setSystemUiVisibility (I)V
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0016
I/dalvikvm( 1637): Could not find method android.widget.FrameLayout.setSystemUiV
isibility, referenced from method com.emulator.fpse.Main.onWindowFocusChanged
W/dalvikvm( 1637): VFY: unable to resolve virtual method 295: Landroid/widget/Fr
ameLayout;.setSystemUiVisibility (I)V
D/dalvikvm( 1637): VFY: replacing opcode 0x6e at 0x0025
D/dalvikvm( 1637): VFY: dead code 0x0028-0028 in Lcom/emulator/fpse/Main;.onWind
owFocusChanged (Z)V
E/CORES   ( 1637): NB CORE:1
D/AndroidRuntime( 1637): Shutting down VM
W/dalvikvm( 1637): threadid=1: thread exiting with uncaught exception (group=0x4
001d7c8)
E/AndroidRuntime( 1637): FATAL EXCEPTION: main
E/AndroidRuntime( 1637): java.lang.NoSuchMethodError: java.lang.String.isEmpty
E/AndroidRuntime( 1637):        at com.emulator.fpse.Main.onCreate(Unknown Sourc
e)
E/AndroidRuntime( 1637):        at android.app.Instrumentation.callActivityOnCre
ate(Instrumentation.java:1047)
E/AndroidRuntime( 1637):        at android.app.ActivityThread.performLaunchActiv
ity(ActivityThread.java:2627)
E/AndroidRuntime( 1637):        at android.app.ActivityThread.handleLaunchActivi
ty(ActivityThread.java:2679)
E/AndroidRuntime( 1637):        at android.app.ActivityThread.access$2300(Activi
tyThread.java:125)
E/AndroidRuntime( 1637):        at android.app.ActivityThread$H.handleMessage(Ac
tivityThread.java:2033)
E/AndroidRuntime( 1637):        at android.os.Handler.dispatchMessage(Handler.ja
va:99)
E/AndroidRuntime( 1637):        at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 1637):        at android.app.ActivityThread.main(ActivityThrea
d.java:4627)
E/AndroidRuntime( 1637):        at java.lang.reflect.Method.invokeNative(Native
Method)
E/AndroidRuntime( 1637):        at java.lang.reflect.Method.invoke(Method.java:5
21)
E/AndroidRuntime( 1637):        at com.android.internal.os.ZygoteInit$MethodAndA
rgsCaller.run(ZygoteInit.java:868)
E/AndroidRuntime( 1637):        at com.android.internal.os.ZygoteInit.main(Zygot
eInit.java:626)
E/AndroidRuntime( 1637):        at dalvik.system.NativeStart.main(Native Method)

W/ActivityManager(   88):   Force finishing activity com.emulator.fpse/.Main
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
D/KeyguardViewMediator(   88): setHidden false
W/ActivityManager(   88): Activity pause timeout for HistoryRecord{4643beb0 com.
emulator.fpse/.Main}

ClieOS
Junior Member
Posts: 7
Joined: Wed Aug 29, 2012 4:57 pm
Primary Device: Sony Xperia TX
Operating System: Android 4.1.2
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby ClieOS » Tue Sep 04, 2012 7:55 pm

Select Savestates path worked fine on previous version (v34, as long as it is pointing toward internal SD memory), but not any more (v35). To make it works in current version, I have to reselect it manually every time I restart FPse as it won't remember I have selected it last time and already saved the setting. Leaving it as it is also doesn't work since it will always point to the external SD folder where I have the .bin files (and savestates doesn't works on external SD).

OpenGL didn't work on previous version, but now it works.

On Galaxy Tab 7 Plus with Honeycomb, rooted.


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