Fpse for Android News

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90180360
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Re: Fpse for Android Discussion/Feedback

Postby 90180360 » Thu Mar 10, 2011 8:44 pm

rumsey wrote:I've only tested Wii Classic Controller and it worked fantastic - except it was utterly 100% useless. Where do you put your phone while you play? On your lap? On a desk? What's the point in carrying a controller for a portable device with you? I tried 100 positions and none were satisfactory compared to holding the phone 8-10 inches from my face and playing it on the device itself.

Let's hope other manufacturers will be inspired by the Xperia Play.

If you see to what lengths people are willing to go, it's obvious that there's a demand for real gaming controls.

LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Thu Mar 10, 2011 9:53 pm

schtruck wrote:my Bluetooth implementation is not just as Other PSone emu, it's a SPP driver directly included into FPse... so any BTPAD or ANY device will be implemented easyly...


Hang on, I just re-read that. Why spp? wouldn't hid make more sense?

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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Thu Mar 10, 2011 9:57 pm

ms_green wrote:How can I change the savestate path?
(I know where the option is and all....but how can I actually select a folder? I mean, I can browse the folders, but how do I choose one?)

If anyone could help, I´d be really thankful.


what you do is, tap savestate path, navigate to the folder you want, the hit the back button. it should be noted that you have to have a game loaded to set this, you can't do this when you first start fpse before loading a game (bug?).

LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Thu Mar 10, 2011 9:59 pm

90180360 wrote:
rumsey wrote:I've only tested Wii Classic Controller and it worked fantastic - except it was utterly 100% useless. Where do you put your phone while you play? On your lap? On a desk? What's the point in carrying a controller for a portable device with you? I tried 100 positions and none were satisfactory compared to holding the phone 8-10 inches from my face and playing it on the device itself.

Let's hope other manufacturers will be inspired by the Xperia Play.

If you see to what lengths people are willing to go, it's obvious that there's a demand for real gaming controls.


That's sort of what I'm going for with my pad design, but with clips to attach to various phones. just have to make my design unique enough to avoid the almighty wrath of sony's legal team...

v--t
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Re: Fpse for Android Discussion/Feedback

Postby v--t » Fri Mar 11, 2011 7:23 am

There is an information on the new version? When leaves? What changes will be?

Music4Lynx
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Re: Fpse for Android Discussion/Feedback

Postby Music4Lynx » Fri Mar 11, 2011 9:01 am

Android Eclair 2.1 Pleaseeeeeeee... :cry:

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Fri Mar 11, 2011 9:40 am

V--t

Chill mate.
We just had a colour fix
and a green colour fix with sticky pad fix.
In a matter of 2 days.

Just be patient mucker.
Bye...
Galaxy note 9 exynos

v--t
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Re: Fpse for Android Discussion/Feedback

Postby v--t » Fri Mar 11, 2011 10:10 am

And what about OpenGL? I thought the accelerator will add.

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Fri Mar 11, 2011 10:23 am

V--T

Open gl is a really tricky thing to get optimized right.
So far its rendered, so that the start of it working.
Schtruck can read the Back buffer.
So its looking promising.
I don't know when it be ready.
Bye...
Galaxy note 9 exynos

fyatwyrio
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Re: Fpse for Android Discussion/Feedback

Postby fyatwyrio » Fri Mar 11, 2011 2:33 pm

Hey, with the last update a final fantasy VII issue was fixed. On the roller coaster like railroad tracks there are times when you fall through the tracks. As you are falling you are supposed to be able to move left and right by holding down the direction and tapping circle. This never worked until the last update. Thanks.


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