sebasss wrote:32 bit rendering is good for what devices?
32 bit rendering sometimes fixes garbage in the margins of *some* games (when played at 4:3 ratio) on my Xperia Play (Snapdragon/Adreno 205).
Parasite Eve 2 and Vagrant Story both still display margin garbage of the exact same type (left side garbage, right side multiple small renders of part of the current playable game screen. This may be some kind of engine specific bug that Sqeenix games are prone to.
I'm pretty sure in communications I've had with Schtruck that this bug only affects Adreno 205 devices, so they may be the only ones that need 32 bit rendering.
Perhaps we as a community should get together with Phaedrus and start cataloging what each of the OpenGL Video Options does, exactly, and get that stickied or added to the first post so that people have a reference guide, as there is still a TON of confusion as to what each of the plugin options is for, and what games/devices to use them on. Since they all cost some kind of performance hit, we don't want people using them needlessly, so getting that cataloged would probably be a good idea.
Any takers? I can work on it later when I get some free time, but right now I'm at work so my access to various games for testing is limited. Ideally it would help a lot to dig up a list of these from Pete's OpenGL plugin where they originated from and/or get Schtruck to weigh in on this.