Fpse for Android News

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Jul 21, 2014 3:28 pm

Cool!


Any news on the "new" (re-occurring, hehe) Alpha Multipass bug?

I've compared Fpse's sound lag in real time with pcsxR while running the same game in both. It is always easiest to hear by just moving through any menu such as a start screen. Sound is definitely delayed. Can anything be done to address this?


BTW: The HTC One Max (I love this phone!) is basically the same as the normal HTC One and I think the One-S as well. I also think they might have the same version number = "M7". ...as in the newest versions are known as the "M8".

Thanks for everything and thank you for being you Schtruck! 8-)

I wish I could send you some more $$$! How?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jul 23, 2014 2:02 am

i just pushed the last Beta before the Official release to the market:

FPse 0.11.137:
- Moved Experimental OpenGL plugin to normal plugin
- Added OpenGL boost level from misc / video menu, can be much faster
- Added Widescreen Video option trick. Games play in 16/9 not stretched!
- Added Specials virtuals buttons, FastForward/QuickSave/QuickLoad/Menu
- Fixed Multiplayer controller mode! Play on many device to multiplayers games!
- Fixed Multi button mapping
- Fixed L2/R2 bug
- Fixed download plugins,covers and cheat bug .


Let me know about L2/R2 bug.

i need to push quickly this version to the market because too much people requesting ;-)

Btw, Ouya is the first which have this version available! and the OpenGL optimisation is working impressively well on the Old Tegra3!

I'm working on the famous trick to make polygon and textures no more shaking like it 's actually because of the miss precision of the GTE coprocessor of the Psone. Game look more profesionnal with this trick.

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Wed Jul 23, 2014 3:03 am

I haven't gotten the beta yet..


WOW! No ~shaking~ Polygons would be AWESOME! That would truly be an amazing achievement! I was thinking about that to myself just recently too! You can read my mind! :)

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Wed Jul 23, 2014 4:05 pm

Ok, just tested Beta 18.

L2/R2 works perfectly on the Moga Pro Power! Thank you! :)

Alpha Multipass bug: Still present. No change. (Note: this bug was not present before my first beta).

Framelimit: Something is wrong with the framerate/framelimiter in this newest version. This occurs with any game. The FPS counter will never go to 60fps. Its' new max is 59fps with frame limiter ON. This causes popping in the audio. If I go to "framelimit tuning" and try to force "60fps", the game freezes. (While you're looking at this can we have options over 60fps just like in SW mode)? (Also, having framelimiter ON may cause the "Minimum fps" to drop lower than if FL is left OFF).

OGL Speed: Using Strider 2 as an example, I tried this game yesterday for the first time. I was happily surprised to see it played at 100% speed in game (despite the stage opening wireframe map screen going down to ~15fps). Now today with Beta-18, the sound pops starting with the opening FMV due to the new 59fps cap, then the game start screen has dips in fps down into the 40's but only at ~5 second intervals, then in game the fps is all over the place.. dipping into the 30's with just a few enemies on screen, but the fps also jumps up and down just like it did on the game start screen at ~5 second intervals. This was not like this with Beta-17... :(

I did each test for each game with both the default OGL and the EXP OGL plugins and different settings for Drawing Thread Priority and OGL Speed Boost levels. (BTW: so far I have never seen any difference between the two plugins)

Anything else you need me to do/look at more closely?

Pros:
The new Widescreen works perfect!
Moga controller Mode-B support for L2/R2 is perfect!
The new Special Buttons are awesome!

Cons:
OGL on the other hand has gotten worse.. thrice since the new beta's for me;
1st is the Alpha Mutipass bug.
2nd is the new 59fps cap.
3rd is the decrease in performance/strange performance I noticed in Strider 2.
Last edited by GITech on Wed Jul 23, 2014 7:29 pm, edited 3 times in total.

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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Wed Jul 23, 2014 6:17 pm

Plus / Minus of the various plugins, please add screenfiltering to the OpenGL HD plugin.

OpenGL HD, missing screenfiltering, texture filtering works.
Software HD, screenfiltering on/off doesn't work, no texture filtering.
Software faster, no texture filtering, screenfiltering is always on, off doesn't disable it.
Software smoother, screenfiltering on/off works, no texture filtering.

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Re: Fpse for Android Discussion/Feedback

Postby NCxJorfapigo » Wed Jul 23, 2014 8:49 pm

Did you watched the video that I posted earlier in this thread? It's also related to the FPS problem with the OGL...

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jul 24, 2014 12:56 am

i'm not sure i understand what is causing the New FPS limit problem, can you tell me if this just happen on the last beta really and the previous beta all were OK with FPS?

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Thu Jul 24, 2014 1:10 am

Yes, low/strange fps is new to Beta 18.

Edit: A couple things to note; I don't think I got a new set of plugins during the install of Beta 17. If you look back in the thread you'll see when I ask how to force the plugins to update. 16 and 17 were the same GFX/FPS wise..

Also, how would I go back to a previous APK and plugins for the time being? Just un-install and reinstall from the play store? My last "backup all files" was with beta 17. :)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jul 24, 2014 10:12 am

What OpenGL boost level are you using?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jul 24, 2014 10:27 am

the best is to reset settings from misc/system menu then quit and restart to let FPse updating plugins,

be sure to delete le file /sdcard/fpseplugins.zip if it exist before resetting settings.

after don't switch to experimental because this one is the old experimental version.

let me know


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