Phaedrus Nine wrote:Update for you guys:
Schtruck is waiting on some fixes from LDchen before he releases the new version.
The new framelimiter has been implemented, and works great. Very smooth from what I have tested.
Bad news though, old save-states are impossible to be made compatible with the newer versions of Fpse. So salvaging your saves using old versions and the memory card is the best way.
For those of you asking about OpenGL, Schtruck is currently working on that too.
hiei wrote:Phaedrus Nine wrote:Update for you guys:
Schtruck is waiting on some fixes from LDchen before he releases the new version.
The new framelimiter has been implemented, and works great. Very smooth from what I have tested.
Bad news though, old save-states are impossible to be made compatible with the newer versions of Fpse. So salvaging your saves using old versions and the memory card is the best way.
For those of you asking about OpenGL, Schtruck is currently working on that too.
Here's a request. Have a link to previous version that works postes in a sticky so people can downgrade to move there saves to memory cards before updating so all there hard work isn't lost. I have an old. 63 veraion that Schtruck sent me that worked perfectly. Id be happy to upload it to megauplaod when I get home and post it.
-hiei
zdubin wrote:Maybe make the previous version another app for 99 cents (call it FPSE classic) with no more upgrades. FPSE would continue to get upgrades.
People would pay an additional 99 cents for FPSE classic to have their old save states working.
hiei wrote:zdubin wrote:Maybe make the previous version another app for 99 cents (call it FPSE classic) with no more upgrades. FPSE would continue to get upgrades.
People would pay an additional 99 cents for FPSE classic to have their old save states working.
Why charge extra for an app that they already paid for. They expect it to be working. To pay for a fix due to an upgrade issue is illegal.
-hiei
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