Fpse for Android News

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Wed Jan 23, 2013 3:03 am

Zehel wrote:i hope there will be some speed improvement too.Since 0.11.70 fpse is considerably slower than 0.11.69 and before. I suggest staying on 0.11.69 and dont update for mid and low end devices fpse needs some improvement on the fps coding field...


i have to agree with you D:! using a galaxy ace with that version, the games runs faster and a bit smoothly but with the new updates the fps have decreased slightly :/

maybe is because of the use of spusync cuz before i never used that option and the sound including fps were good for me .. but now i cant deactivate spusync :( doing that, i cant hear anything

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jan 23, 2013 7:10 am

Ok so let me check what could cause this slowdown.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jan 24, 2013 12:11 am

Just pushed FPse 0.11.80 to the market:
- Another fix for CDROM timing. Legend of Gaia battle fix, Metalgear Solid speeches between scenes etc..

i try to find the best timming, i think it's close to be perfect now.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Jan 24, 2013 2:49 pm

FPse 0.11.81 changes:
- A last fix for CDROM timing. Metalgear Solid between level speeches

i did a mistake in 0.11.80, so it's fixed now.

mian
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Re: Fpse for Android Discussion/Feedback

Postby mian » Fri Jan 25, 2013 5:10 pm

schtruck, I love you. Being able to play Tomb Raider at 60 fps with sound on my modest xperia mini pro is nothing short of amazing. I have an n900 overclocked to run at the same clock speed and comparing FPSE with PCSX ReARMed isn't even fair. FPSE is MUCH faster with much better compatibility. I'm planning on making some videos comparing the two and also epsxe. To sum things up, thanks for your hard work. Best 2 euros I've ever spent.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jan 25, 2013 9:03 pm

I m very happy our effort is recognized . much thanks.

max007007
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Re: Fpse for Android Discussion/Feedback

Postby max007007 » Sat Jan 26, 2013 10:44 am

After the latest update, Front Misson 3 kept crashing within minutes from lauching. Kept prompting insufficient memory. No other apos are running except fpse. I'm using Sansung Galaxy Note II LTE with 2GB ram. Kindly solve the problem. Thanks

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jan 26, 2013 11:13 am

restart your device. that's the first test.

max007007
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Re: Fpse for Android Discussion/Feedback

Postby max007007 » Sat Jan 26, 2013 3:11 pm

schtruck wrote:restart your device. that's the first test.

Done. Still same. It happens during battles with a lot of units in a map. I have kept saving every move I make.

ivanhoe
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Re: Fpse for Android Discussion/Feedback

Postby ivanhoe » Sat Jan 26, 2013 11:54 pm

Hi guys,

Wow, the update has got me running much faster, thanks. I'm seeing more freezing tho. I have an Incredible 1, and I'm seeing the freezing in Suikoden 2 whenever I run into hostiles from the map mode. I tried the usual tricks ( restart, config changes etc.) But no luck. Any ideas? Thanks!


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