it's not a problem of Filter, but a Texture Windows massive use, to emulated that, we need much CPU, that's why it slowdown on low devices.
We are working on the next version , this problem has still not be fixed.
schtruck wrote:it's not a problem of Filter, but a Texture Windows massive use, to emulated that, we need much CPU, that's why it slowdown on low devices.
We are working on the next version , this problem has still not be fixed.
schtruck wrote:it's not a problem of Filter, but a Texture Windows massive use, to emulated that, we need much CPU, that's why it slowdown on low devices.
We are working on the next version , this problem has still not be fixed.
schtruck wrote:it's not a problem of Filter, but a Texture Windows massive use, to emulated that, we need much CPU, that's why it slowdown on low devices.
We are working on the next version , this problem has still not be fixed.
schtruck wrote:Here is a list of fixes and new features for next version of FPse,
Done:
- Fixed a bug into CDROM emulation, Megaman Legend 2 works well now.
- Cheat menu enhanced with 10 cheats lines, Frequency per second to apply cheats, Button to activate or Unset Cheats and seek code beginning by 0xDxxxxxx
- Fixed a bug which make FPse much more stable when going into menus and returning to emulation, this bugs was more visible on faster devices on which FPse crashed just after loading ISO or BIOS file or just Restarting.
- Fixed Disc swap problem for games like Legend of dragoon and all others on which it didn't worked.
- Fixed Mdec emulation, which is much more accurate now.
Working on:
- Fix for game Skull monkeys and somes other games.
- Verifying and adding somes others languages posted into specific threads! thanks.
- Adding a factor of zoom for onscreen buttons, from 50% to 150%.
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