Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 7:52 am

Any games?

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radji
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Re: Fpse for Android Discussion/Feedback

Postby radji » Sat Apr 11, 2015 8:03 am

schtruck wrote:Any games?

Couldn't find an in app recorder for android that would capture the sound as well.

But I did make some headway.

I downloaded and tried a different image of the same game (FF9), and the new game image worked much better. The audio only crackles once in a while. The audio during the initial cutscene only skipped twice with the latency set to 50. This on OpenGL HD mode. Soft OpenGL still has low res graphics,but the audio is no different than on OpenGL HD mode (cutscenes skip once in a while). The only big thing I've noticed is the transition effect when going from map to battle (that swirling effect) is only a black screen. This is on all video modes.

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Re: Fpse for Android Discussion/Feedback

Postby Elwood » Sat Apr 11, 2015 10:36 am

Hello Schtruck!

Would you care to elaborate what the new video plugin is about?

On both my XPlay and LG G3 the new OpenGL Software output is pretty much the same as Software Smoother. Same with speed.

The resolution seems to be the original PS1 res, is that intentional?

Also, the Settings/Misc/Video tab is broken. Selecting an option opens another, like when I press "Offscreen drawing level", the "HD Software Resolution" pops up etc.

Aaaand hardware button mapping does not work. What I mean is that it does not remember custom button mappings. It worked in previous versions.

Seems like this version still has a LONG way to go. What do you mean when you say that the menu is fixed?

EDIT: I made a clean install (deleted data, uninstalled, deleted .fpse folder) - same behavior. What I noticed this time that if you go to misc/video, at first it seems OK, but after selecting an option and making an adjustment, and getting back, some options disappear and pressing specific labels brings up wrong options, like I described before.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 10:54 am

Menu are fixed, not changed ... this will be a second step.

Btw I tried Offscreendrawing and this does not bug, what language are you using?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 12:27 pm

Havent been on this forum in a while. Everything changed. Lol
I need to start being a active member again
Schtruck if you need any help. Im available to test again Galaxy note 4- stock 5.0 1 firmware.
SM-N910F model
Galaxy note 4- SN N910F

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Re: Fpse for Android Discussion/Feedback

Postby Elwood » Sat Apr 11, 2015 1:10 pm

schtruck wrote:Btw I tried Offscreendrawing and this does not bug, what language are you using?


The way to reproduce the bug:

1. start any game
2. enter menu
3. go to settings/misc/video
4. at first everything seems ok...
5. select an option (for example Software HD resolution)
6. Software HD resolution window opens correctly
7. Choose 2x or 4x or just press OK to get back
8. problems start here: some options disappear (like Soft HD res)...
9. other options work in a wrong way: for example press Offscreen level, HD res selectior will pop up.

Happens on both my XPlay (ICS) and G3 (Lollipop).

...and you still haven't explained anything about the new Software OpenGL renderer ;).

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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:18 pm

Got a graphic bug on mgs. Using opengl plugin anybody knows a fix.
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Galaxy note 4- SN N910F

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 1:23 pm

Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.

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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:55 pm

schtruck wrote:Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.


Adreno 420 my gpu is mate.
Same bug with epsxe with opengl plugin aswell.
Galaxy note 4- SN N910F

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 2:07 pm

what options set into video?


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