MechaBouncer wrote:I finally had an opportunity to try out the little Easter Egg with my copy of FFVII that I bought from PSN. Sadly, the moment I started it, it stopped with an error message that briefly flashed by saying something to the extent that it was closing because there was not enough memory and I should try closing some programs. I have yet to see this error before, but I'm wondering if it has to do with the fact that the file is 1.3GB and the Xperia Play only has 512MB of RAM. It makes me think that the way this is working is by copying it all or at least a large chunk of it into memory to decode/decompress it. I know you said that this would be an unsupported feature, so I'm not really expecting anything to change. I just thought I'd mention it. And thanks for even adding the feature at all!
And if someone has managed to get it to work, do you happen to have any tips as to how? Thanks!
LouCipher wrote:Don't know that you can use psn eboots. I've made eboots of my ff7 isos, and they work just fine. Try making isos of the discs, then making eboots using icetea, works like a charm.
MechaBouncer wrote:LouCipher wrote:Don't know that you can use psn eboots. I've made eboots of my ff7 isos, and they work just fine. Try making isos of the discs, then making eboots using icetea, works like a charm.
That would be the problem. I never owned the original discs, only the PSN version. And any attempts to convert the PSN version always failed. Ah well. I've got plenty of other games that I've ripped into the system that I need to play through.
Speaking of which, are EBOOTs better for compression than using PocketISO? I'm trying to get the most space without removing movies and such. I know that PSXperia does a good job when it compresses the ISOs and packages them with the native emulator, but I hear that the latest firmware update kills that, so I'll probably be back to Fpse for most of my games and I want to get the best compression out of them. Thanks!
LouCipher wrote:Well, pocketiso can potentially produce smaller files, but it does so by converting music to mp3s, a feature which fpse android doesn't support (yet? pretty please...). So, without the mp3 conversion benefits, eboot wins out. All my eboots are at least slightly smaller than my pocketisos, some by as much as 50-60MB. Being said, I do notice a bit of a performance hit using eboots, but I've heard varying reports, so ymmv.
MechaBouncer wrote:LouCipher wrote:Well, pocketiso can potentially produce smaller files, but it does so by converting music to mp3s, a feature which fpse android doesn't support (yet? pretty please...). So, without the mp3 conversion benefits, eboot wins out. All my eboots are at least slightly smaller than my pocketisos, some by as much as 50-60MB. Being said, I do notice a bit of a performance hit using eboots, but I've heard varying reports, so ymmv.
I read somewhere that was supposedly a problem with Android itself that was preventing that. I think it was driver related. Maybe it can't handle playing multiple MP3 sources at the same time? Or maybe I read wrong.
MechaBouncer wrote:LouCipher wrote:Well, pocketiso can potentially produce smaller files, but it does so by converting music to mp3s, a feature which fpse android doesn't support (yet? pretty please...). So, without the mp3 conversion benefits, eboot wins out. All my eboots are at least slightly smaller than my pocketisos, some by as much as 50-60MB. Being said, I do notice a bit of a performance hit using eboots, but I've heard varying reports, so ymmv.
I read somewhere that was supposedly a problem with Android itself that was preventing that. I think it was driver related. Maybe it can't handle playing multiple MP3 sources at the same time? Or maybe I read wrong.
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