Fpse for Android News

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schtruck
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Re: Fpse for Android News

Postby schtruck » Sun Dec 24, 2017 7:58 am

Great news:

Today and tomorrow Fpse for android ca'n be purchased from the Google Playstore with 35% OFF

Merry Christmas

P.A
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Re: Fpse for Android News

Postby P.A » Sat Dec 30, 2017 9:56 pm

schtruck wrote:FPse 0.11.193 is now available to PlayStore!

Changes are massive bug fixes regarding the reports.
For example on some devices cheats menu wasn't working, now it's fixed.
it's now more secure how FPse download the plugins, this mean if file is corrupted for any reason FPse will try on another Webserver to get plugins.

Merry Xmas to everyone.


Thank You so much! I will test my German MGS on Sunday. Happy New Year Eve! ;)

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schtruck
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Re: Fpse for Android News

Postby schtruck » Tue Jan 09, 2018 9:38 pm

Somes news about FPse for Android,

i have noticed that some people wasn't able to use the uncompress feature of FPse, and i have updated the plugins package to fix this problem. in the meantime audio plugin is updated because on some device we had some compatiblity problem.

i recall to FPse users that FPse include a very smart feature that let you uncompress any PSone compressed game smartly, this mean that if you have a game like RAYMAN which has 1 data track and many audio tracks which is compressed in .rar for data track and .ape for audio track and all inside a 7z file. FPse will uncompress this game automatically.
Later you can compress it using the famous .pbp format by using the compress feature directly from FPse

The next version of FPse will include many game fixes and improvements. stay tunned

GITech
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Re: Fpse for Android News

Postby GITech » Sat Jan 20, 2018 3:47 pm

Great news Schtruck! :)

danny19901
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Re: Fpse for Android News

Postby danny19901 » Fri Feb 23, 2018 12:31 am

@Schtruck is it possible to enable vibration function on Nvidia shield TV 2017

I bought MGS3 from playstore for my shield and the pad vibrates however every app and emulator I have thrown at it it just doesn't vibrate is this a device limitation or can it be an added feature?

Also is it possible to fix marvel Vs capcom opengl flickering issues?

Sent from my SM-G955F using Tapatalk

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schtruck
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Re: Fpse for Android News

Postby schtruck » Thu Mar 08, 2018 7:23 am

when you make a quick save , you'll find the screenshot into /sdcard/.fpse/sstates

it's the file .snp, just rename it to .png and here you go

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Re: Fpse for Android News

Postby schtruck » Sat Apr 21, 2018 11:39 am

Good news Guys!

FPse for Android will be soon updated to playstore with huge improvements!

Take a look to the changes list:

FPse 0.11.194 Beta:

- Improved a lot of audio emulation quality
- Improved GPU software Smooth and HD emulation accuracy
- Added Support for FPse sound volume from Volume buttons
for example Listen your music in background while playing to FPse
- Added Support Samsung DEX
- Added automatic analog pad for some games
- Added Possibility to change audio rendering engine from audio Menu
OpenSL-ES or Audiotrack(less cpu ,same quality,more latency)
- Changed audio Latency to Milliseconds, 16ms by default
- Fixed OpenGL HD when changing screen orientation and FBO is set
FBO improve a lot of emulation accuracy of OpenGL HD video mode
- Fixed crashes for Hydro Thunder,Front Mission 3,Legend of gaia
- Fixed Xfiles gfx bugs on mooth mode
- Fixed a bug with License Checking
- Fixed corruption when downloading plugins and crash after running a game
- Fixed support for ARC Browser
- Fixed Music of Lilo&stitch and more
- Fixed Japanese version of MGS integral and FFVIII


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