Fpse for Android News

Dragoth
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Re: Fpse for Android Discussion/Feedback

Postby Dragoth » Fri Apr 06, 2012 6:34 pm

storm20200 wrote:Have you guys got the update? My phone doesn't appear to think it needs updating.


Can't see anything either... keep refreshing - aargh. Can't wait!

Samlock
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Re: Fpse for Android Discussion/Feedback

Postby Samlock » Fri Apr 06, 2012 7:37 pm

Not updated quite yet chaps - save your phone battery ready for the update and look at the right hand column on the Play Store page - https://play.google.com/store/apps/deta ... i5mcHNlIl0.

:D

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Fri Apr 06, 2012 7:49 pm

Samlock wrote:Not updated quite yet chaps - save your phone battery ready for the update and look at the right hand column on the Play Store page - https://play.google.com/store/apps/deta ... i5mcHNlIl0.

:D

See I noticed that but thought it might just have not updated.
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 06, 2012 10:16 pm

ok guys, just pushed FPse 0.11.15 to the market, thanks for the feedback!

hayao
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Re: Fpse for Android Discussion/Feedback

Postby hayao » Fri Apr 06, 2012 10:59 pm

Thanks for your effort in making this app so amazing! But still, the mali400 bug is too damn annoying... I really hope you find something to fix that problem. Keep up the good work ;)

sebasss
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Re: Fpse for Android Discussion/Feedback

Postby sebasss » Fri Apr 06, 2012 11:28 pm

Finally, I am very excited about this update

omega007
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Re: Fpse for Android Discussion/Feedback

Postby omega007 » Fri Apr 06, 2012 11:46 pm

Frameskip not working correctly (software mode), it works when i set it on but if i save a config with frameskip, next time i enter a game with this option enabled at startup crashes the emu,

It crashed bushido blade 2 and street fighter alpha 3, and some more i dont remember, i has to disable frameskip to be able to load this games again.

a shame since sfa3 needs frameskip in my xperia play 2.3.3

im going back to previous version until this is fixed.

thanks for the work.
Last edited by omega007 on Fri Apr 06, 2012 11:50 pm, edited 2 times in total.

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storm20200
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Re: Fpse for Android Discussion/Feedback

Postby storm20200 » Fri Apr 06, 2012 11:48 pm

I can confirm the new framelimiter is brilliant, tested with the first battle on ffxi, I get a sustained 50 fps on the pal version. This is compared to 38 to 42 with the old limiter. The game also runs much smoother with less waiting for textures to load. There is still a noticeable waiting time while characters and enemies pop into the screen but it is a lot faster and less frequently and it no longer freezes when the camera moves in battle, once they are all loaded the camera seems to move around without fault.

As an extra note battle swirls are still slow but previously I got 4 to 8 fps while the battle swirl was running, it is now 20 to 25 fps so it is much quicker getting into battle.

Great update, look forward to more.
Ragnarok: i5 750 @ 3200MHz | Titan Fenrir | MSI P55-GD65 | 8GiB Vengence 1600MHz CAS 9 | 1GiB 6950 DirectCU II | 60GB Crucial M4 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro

Kirbay
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Re: Fpse for Android Discussion/Feedback

Postby Kirbay » Sat Apr 07, 2012 3:16 am

Yep, i can confirm that fps problems in ff7 are fixed by the new Framelimiter, and sotn still works perfectly.

I also get some slowdown at the start of fights, but those battle swirls are notoriously hard to emulate.

sebasss
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Re: Fpse for Android Discussion/Feedback

Postby sebasss » Sat Apr 07, 2012 3:59 am

They are two mayor and annoying bugs in this release, the first is in the battery use segment, the fpse indicator is bigger than usual, and when you try to choose a multi key fpse FC


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