Fpse for Android News

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Phaedrus Nine
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Re: Fpse for Android Discussion/Feedback

Postby Phaedrus Nine » Tue Feb 15, 2011 9:52 pm

I've now noticed slight multi-touch freezes, sticky keys. And the awful Y-Alignment (though not as bad on Android). I noticed that 'cirlce' difficult to press sometimes, it seems to be slightly off-set. I guess Y-Alignment problem. Pads on top left/bottom right option would cure it. If the custom overlay position feature was added, like in FpseCE it would be awesome. So we can adjust our overlays again. Though in Android the overlays seem to take up much more power than on WinMo version.

These are only slight issues to me, took me a while testing to see it. I would imagine if i were playing a game that required more precision it could cause more problems.

On another note, Schtruck, is there any way you can add a feature to reduce button sensitivity (similar to FpseCE). You only have to slightly tap the D-Pad for it to move a lot, difficult to control.

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Re: Fpse for Android Discussion/Feedback

Postby tgwaste » Tue Feb 15, 2011 9:54 pm

Phaedrus Nine wrote:On another note, Schtruck, is there any way you can add a feature to reduce button sensitivity (similar to FpseCE). You only have to slightly tap the D-Pad for it to move a lot, difficult to control.


agreed.. super sensitive
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D69K
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Re: Fpse for Android Discussion/Feedback

Postby D69K » Tue Feb 15, 2011 9:58 pm

whatevaUsay wrote:I still have the multi-touch issue, even after the update. Maybe has something to do with my And build or kernel?


Phaedrus Nine wrote:I've now noticed slight multi-touch freezes, sticky keys. And the awful Y-Alignment (though not as bad on Android). I noticed that 'cirlce' difficult to press sometimes, it seems to be slightly off-set. I guess Y-Alignment problem. Pads on top left/bottom right option would cure it. If the custom overlay position feature was added, like in FpseCE it would be awesome. So we can adjust our overlays again. Though in Android the overlays seem to take up much more power than on WinMo version.

These are only slight issues to me, took me a while testing to see it. I would imagine if i were playing a game that required more precision it could cause more problems.

On another note, Schtruck, is there any way you can add a feature to reduce button sensitivity (similar to FpseCE). You only have to slightly tap the D-Pad for it to move a lot, difficult to control.

i just had this problem :(
i'm still experiencing the sticky presses problem (is that right ?? :P )
also +1 on the custom overlay position menu ..

and i think sensitivity is better in fast games like rayman and other fast games ..
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Phaedrus Nine
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Re: Fpse for Android Discussion/Feedback

Postby Phaedrus Nine » Tue Feb 15, 2011 10:00 pm

Yes, sometimes higher sensitivity is better. But in precise games, it really isn't. I would fail badly at Gran Turismo. The ability to adjust the sensitivity to suit needs would be better, if possible.
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Re: Fpse for Android Discussion/Feedback

Postby dj_robka » Tue Feb 15, 2011 10:28 pm

yes, just the best emulator for android, thank you for good job!Schtruck, many games are compatible, but I have problems with need for speed high stakes, dino crisis, ace combat 3. When I start the game so simply closes the application and bring back to the desktop :( . we need a thread for the Compatibility List android FPse.

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Phaedrus Nine
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Re: Fpse for Android Discussion/Feedback

Postby Phaedrus Nine » Tue Feb 15, 2011 10:29 pm

I guess I forget fpse for Droid hasn't been out long :)
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Feb 15, 2011 11:02 pm

i'm curently fixing the Savestate, it's nearly finish...

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Re: Fpse for Android Discussion/Feedback

Postby vnes1984 » Tue Feb 15, 2011 11:07 pm

schtruck wrote:i'm curently fixing the Savestate, it's nearly finish...


Good news, thanks. Any ETA on the sticky key issue? Thanks for producing such a wonderful emulator.

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Re: Fpse for Android Discussion/Feedback

Postby tgwaste » Tue Feb 15, 2011 11:12 pm

schtruck wrote:i'm curently fixing the Savestate, it's nearly finish...


will we have screenshots and dates? :)
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Re: Fpse for Android Discussion/Feedback

Postby kSt » Tue Feb 15, 2011 11:15 pm

schtruck, i`ve PMd you about that library, which is required to run Fpse on 2.1 a while ago. Just reposting here in case you hadn`t noticed.


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