Fpse for Android News

thewolf16
Junior Member
Posts: 26
Joined: Mon Feb 14, 2011 7:08 pm
Primary Device: Galaxy Note 4, Nvidia Shield T
Operating System: Android
ROM: Stock
Location: Germany

Re: Fpse for Android Discussion/Feedback

Postby thewolf16 » Tue Feb 22, 2011 7:03 pm

@crualfoxhound:

Does silent hill work for you now?

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crualfoxhound
Addict
Posts: 259
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy S7
Operating System: Android 7.0
ROM: Galaxy S7 SM-G930F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Feb 22, 2011 7:24 pm

The wolf16
The game runs but I can't press any button till the intro finishes.
Start new game but can't move him or press any buttons from that point.
So no mate.
Galaxy S7

nehanth
Fresh Fish
Posts: 1
Joined: Tue Feb 22, 2011 7:47 pm
Primary Device: Samsung D700
ROM: Android 2.2.1

Re: Fpse for Android Discussion/Feedback

Postby nehanth » Tue Feb 22, 2011 7:51 pm

Hi! Thanks for the great emulator! Unfortunately, after the Android 2.2 official update for Epic 4g users, it seems to be no longer available on the Market...

LouCipher
Member
Posts: 93
Joined: Tue Feb 15, 2011 8:41 am
Primary Device: TMobile G2
ROM: CM7 RC1

Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Tue Feb 22, 2011 7:56 pm

Azerty16 wrote:
svceon wrote:@Schtruck are you planning on adding Gingerbread support any time soon?

Fpse is already compatible with gingerbread, just crash because Cyanogenmod 7 on Galaxy S is not ready and not stable at all i think!


I can verify that fpse works fine on gb. I have yet to have a problem that I could trace back to cm7.

shaolin95
Junior Member
Posts: 14
Joined: Sat Jul 17, 2010 10:06 pm
Primary Device: HTC TILT 2
Operating System: 6.5
ROM: Energy

Re: Fpse for Android Discussion/Feedback

Postby shaolin95 » Tue Feb 22, 2011 8:41 pm

Any news on the FPS counter please please please?
I beta test lots of ROMS and kernels with different overclocks etc so that is a must so I can figure out which one works best with this emulator and thanks for freeing us from PSX4Droid! :lol:

kokotas
Junior Member
Posts: 10
Joined: Sun Feb 13, 2011 8:03 pm
Primary Device: hd2

Re: Fpse for Android Discussion/Feedback

Postby kokotas » Tue Feb 22, 2011 10:03 pm

Just wanna say something I've noticed for some time now. When you start a game and load state, the game will be sluggish. But as soon as you do a save state the game speed goes back to normal. Just thought it was pretty weird :?

OmgN00B
Junior Member
Posts: 10
Joined: Sat Feb 19, 2011 5:00 am
Primary Device: Samsung Vibrant Galaxy S
ROM: 2.2 (Froyo)

Re: Fpse for Android Discussion/Feedback

Postby OmgN00B » Tue Feb 22, 2011 11:22 pm

Hope the update will have the option for no screen resize when switching to landscape.

max3000
Member
Posts: 72
Joined: Fri Aug 28, 2009 8:29 am

Re: Fpse for Android Discussion/Feedback

Postby max3000 » Wed Feb 23, 2011 12:26 am

kokotas wrote:Just wanna say something I've noticed for some time now. When you start a game and load state, the game will be sluggish. But as soon as you do a save state the game speed goes back to normal. Just thought it was pretty weird :?

Yeah, that happens to me too sometimes. Really strange.

Any news about the next update schtruck?

rincewind
Junior Member
Posts: 19
Joined: Tue Feb 15, 2011 11:38 pm
Primary Device: droid x
Operating System: none
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby rincewind » Wed Feb 23, 2011 1:59 am

Yeah.. I noticed its been a while since the last update. But considering how much time he's put into this emu, I think he deserves a little rest. You rock schtruck!

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Tatsumaki Senpūkyaku
Junior Member
Posts: 22
Joined: Wed Jan 27, 2010 9:38 pm
Primary Device: t8585

Re: Fpse for Android Discussion/Feedback

Postby Tatsumaki Senpūkyaku » Wed Feb 23, 2011 4:30 am

Hedge wrote:What's with the empty menu for people using the MIUI-rom?
Image

jcg_vazquez wrote:the only way to get it to work is to set menu type in grid.. it seems that, since fpse buttons are images, it wont work in list menu...

link :roll:
tatsumaki's corner
Minds are like parachutes, they both work best when open.


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