Fpse for Android Discussion/Feedback

LouCipher
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Primary Device: TMobile G2
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Tue Feb 15, 2011 9:02 am

Little feature suggestion: How about an option to enable fullscreen filtering for just MDECs? Looks great, runs at full framerate on my device, but then other parts of games (notably so far, battles in final fantasy games), it's too slow. Most reasonably powerful phones should be able to filter MDEC, even if not the game itself.

Few bugs to mention. If I enable frameskip (to any value) in Final Fantasy IX, the in-battle menus don't show up. Without frameskip, if I enable fullscreen filtering, the battles are incredibly slow, but with frameskip not showing the menus, battles are unplayable with frameskip enabled, although they do run much smoother.

Also, boost mode seems to do nothing. Not sure what it's supposed to be doing from a technical standpoint, but it seems to make no difference in framerates. This is on a G2 overclocked to 1.5GHz, so if I can't run fullspeed with fullscreen filtering, I doubt anyone can. Clearly room for optimization, but for a first release, excellent.

The game pauses while in the menu, but when entering the savestate menu, the game resumes while selecting a slot.

If I have a game paused by opening the menu, and I get a call, the game is automatically resumed when the call is over. If fpse is already in the menu, it should return to the menu when brought back to the foreground.

Otherwise, doing great, very nice for an initial release. Few speedups with filtering on, and I'll be uninstalling that *other* psx emu completely.

LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Tue Feb 15, 2011 9:08 am

amitambika wrote:I would like to know if this is intended to work with Android 2.3.2.I have tried but the emulator doesnot select the ISO and just exits to the main home screen without any error messages.


I'm using it on CM7 Nightly Build 34, which is 2.3.2 based, and it seems to be working fine. Bit slow with fullscreen filtering on, but I haven't tried it on a stable release, so it could be my ROM.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Feb 15, 2011 9:28 am

i have identified a problem in Multitouch handling routine,

i'l rewrite this part today, then will update FPse this afternoon.

RippeR
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Re: Fpse for Android Discussion/Feedback

Postby RippeR » Tue Feb 15, 2011 9:42 am

@Schtruck - god bless you ;)

And in fact, u could use side-numbers like 0.10.a or 0.10.1/2/... coz some vers. works beter for me, and some works worse. I kinda would like to stick to these better :)

Good luck, i hope i could play all games now without this MT bug ;)

dapsaille
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Re: Fpse for Android Discussion/Feedback

Postby dapsaille » Tue Feb 15, 2011 9:51 am

RippeR wrote:@Schtruck - god bless you ;)

And in fact, u could use side-numbers like 0.10.a or 0.10.1/2/... coz some vers. works beter for me, and some works worse. I kinda would like to stick to these better :)

Good luck, i hope i could play all games now without this MT bug ;)



+1, please add minor revision to your releases, it may help a lot

speedcoc
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Re: Fpse for Android Discussion/Feedback

Postby speedcoc » Tue Feb 15, 2011 9:52 am

schtruck wrote:i have identified a problem in Multitouch handling routine,

i'l rewrite this part today, then will update FPse this afternoon.

Wonderful news thanks!

LouCipher
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Re: Fpse for Android Discussion/Feedback

Postby LouCipher » Tue Feb 15, 2011 9:59 am

Agreed on the minor version numbers, would make it much easier when troubleshooting.

Also, doing a little more research into some of my slowdowns, it seems that the screen filtering does not play nice with the in-battle overlay menus in games like Final Fantasy IX and Chrono Cross. For example, in Chrono Cross, with filtering enabled, I get very slow speeds in-battle. However, while using an element (magic), you can hold "select" to hide the combat menus, at which point rendering speeds up significantly. Same in Final Fantasy IX.

After playing Chrono Cross, I am totally sold on this emu. The *other* psx emu doesn't get nearly as good framerates.

ms_green
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Re: Fpse for Android Discussion/Feedback

Postby ms_green » Tue Feb 15, 2011 10:20 am

schruck - you are incredible....never seen a developer as dedicated as you....

I´d like to tell you a couple of bugs I´ve experienced:

Sometimes the emulator just crashes. No force close, it just randomly crashes and brings me back to my homescreen.
(this does not happen at certain parts in a game but just out of the blue.)

There is no menu when fighting in final fantasy 8.

And finally, most of the text in digimon world is missing.


Just wanna share what I´ve found to help you make your awesome emulator even better.

This piece of software is simply amazing....never thought that a ps1 emulator would be able to run so well on my low end phone.

Ps.: I am using a HTC Legend and stock froyo.

spl23
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Re: Fpse for Android Discussion/Feedback

Postby spl23 » Tue Feb 15, 2011 10:33 am

FPse problem with the Multitouch version 0.10 upd5
Video: http://www.youtube.com/watch?v=tieL2mNNXIo
Please, solve the problem HTC Desire HD
Last edited by spl23 on Tue Feb 15, 2011 10:38 am, edited 1 time in total.

Serph
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Re: Fpse for Android Discussion/Feedback

Postby Serph » Tue Feb 15, 2011 10:33 am

ms_green wrote:schruck - you are incredible....never seen a developer as dedicated as you....

I´d like to tell you a couple of bugs I´ve experienced:

Sometimes the emulator just crashes. No force close, it just randomly crashes and brings me back to my homescreen.
(this does not happen at certain parts in a game but just out of the blue.)

There is no menu when fighting in final fantasy 8.

And finally, most of the text in digimon world is missing.


Just wanna share what I´ve found to help you make your awesome emulator even better.

This piece of software is simply amazing....never thought that a ps1 emulator would be able to run so well on my low end phone.

Ps.: I am using a HTC Legend and stock froyo.

I have experienced the same issues as ms_green, even in the same games :lol:
Otherwise, I have no multitouch problems, so everything's OK, except the sound sometimes, but maybe is my game, I don't know.


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