Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 11:17 am

can you use the backup all files from mis menu and then send me the ini file of your game which is placed int /sdcard/fpsebackup/cfg

gaugan
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Re: Fpse for Android Discussion/Feedback

Postby gaugan » Fri Jun 22, 2012 11:33 am

opengl works!
I have some problems with 2d elements in games. For eg. all the 2d plants in tombrider are on some black layer.
Image
I've checked all glitch fixing stuff in video configuration but the problem remains. Is there some kind of way to fix this ?

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icelaglace
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Re: Fpse for Android Discussion/Feedback

Postby icelaglace » Fri Jun 22, 2012 11:40 am

OMG
I unistalled and installed 0.27 and now I lost my savegames... Half metalgearsolid game alteady done x-(

Still nobody can says how to make a backup of savegames?
Broadcom VideoCore IV (1080p capable) on Samsung Galaxy Ace "i"(only i/c/m models), Samsung Galaxy Y, Huayu T968 and Alcatel OT979 3G WCDMA (adding support...)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 11:42 am

ok i think i have identified a problem in savestates if it was done with spusync to ff.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 12:58 pm

ok found the problem with savestates, do not touch to your old savestate now. i'm fixing now.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 1:29 pm

ok Fixed, i update to 0.11.28 now , just check market in few minutes. SaveState in none SPUSYNC mode will work far better now, no more crash, no more NO SOUND.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 1:41 pm

Updated FPse to 0.11.28, i fixed things, Saves should work now!!! and they will even work better than before!

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Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Fri Jun 22, 2012 3:44 pm

schtruck wrote:Updated FPse to 0.11.28, i fixed things, Saves should work now!!! and they will even work better than before!


Hi Schtuck,

I just wanted to give you a High Five and a Great Job! You are one of the best developers out there in the sense that you are continuosly improving on your product when any other person would have been here it is take it or leave it and I really do appreciate what you do. Thank you.

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Re: Fpse for Android Discussion/Feedback

Postby dmadonick » Fri Jun 22, 2012 4:15 pm

Hi Schtruck,

Thank you for all the hard work you've put into making the emulator. I've been using it for a very long time, a must have for long flights. Recently I've purchased a Samsung Galaxy Tab 2 7" (GT-P3113) to replace my original Tab. I've noticed that now that I have my new Tab running ICS with dual core, I am getting a lot of crashes and errors detected, instructing me to switch to single core. In single core, the games are very slow. I didn't have this behavior with the same games running 2.3 on my original single core Galaxy Tab. I know this problem has been discussed quite a bit, and I'm sure there is no easy fix, but I've attached my Logcat in hopes to shed some light on the issue. Please let me know if there is anything I can try or do to help troubleshoot this issue. I'm happy to help if I can.
Attachments
logcat.zip
(17.17 KiB) Downloaded 554 times

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jun 22, 2012 4:27 pm

hmm see to have bug in Lockpixel on your device, in that case do that:

OPen FPse and at loader press back twice, at MISC menu choose load opengl plugin. Quit and retry.

Tell me if that works.


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