Fpse for Android News

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starforce
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Re: Fpse for Android Discussion/Feedback

Postby starforce » Sat Jul 09, 2016 7:20 pm

Hey I have a small feature request, it would be nice if fpse would auto disable the onscreen gamepad if a bluetooth gamepad is connected.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jul 10, 2016 5:17 pm

i wanted to do it, very easy, but i was thinking about people who will play to two players, one on tablet and one with onscreen gamepad.

Btw, i think you're right, i'll check what pad number is choosen when FPse dectect external pad and if onecreen gamepad is set to pad 1 and external set to pad 2 or opposite i'll keep onscreen gamepad, for all other case i'll switch off onscreen gamepad (except special buttons maybe)

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Aug 27, 2016 4:51 pm

somes news guys about the next version of FPse!

- Added Material design icons for menu
- Improved highly the Advanced OpenGL plugin, much more accurate and compatible
- Added support for .ccd/img file format
- Added smart Auto hidding feature for onscreen gamepad when external pad is detected
- Added compatibility between all video modes and savestates
- Fixed L2 and R2 button emulation with extenal pad
- Fixed Gamepad emulation, Ghouls Panic is working great now with guncon emulation set
- And many other minor fixes

look how the menu's look:
img.jpg
img.jpg (94.13 KiB) Viewed 15794 times

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Sun Aug 28, 2016 2:49 am

Thumbs up! 8-)

What "is" Advanced OGL? (I've never been sure of what it is ;) ).

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Aug 28, 2016 8:31 am

Advanced OpenGL is a plugin with a much more accurate emulation.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Sep 19, 2016 8:53 pm

I decided to finally push the Beta to beta testers because it worth to see the huge improvement :

FPse 0.11.179:
- Added Material design icons for menu
- Improved highly the Advanced OpenGL plugin, much more accurate and compatible
- Added support for .ccd/img file format
- Added smart Auto hidding feature for onscreen gamepad when external pad is detected
- Added compatibility between all video modes and savestates
- Added full onscreen analog gamepad
- Fixed L2 and R2 button emulation with extenal pad
- Fixed Gamepad emulation, Ghouls Panic is working great now with guncon emulation set

Recently i have improved both OpenGL plugins, high definition and advanced and the result is great in term of quality and level of emulation,
check for example high def plugins quality with Crash Bandicoot 3:

Screenshot_20160911-224919[1].jpg
Screenshot_20160911-224919[1].jpg (268.7 KiB) Viewed 16247 times


And check now the Advanced OpenGL plugin which has the closest original rendering now with silent hill, see the superb Dithering:

Screenshot_20160919-224953[1].jpg
Screenshot_20160919-224953[1].jpg (182.21 KiB) Viewed 16247 times

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Tue Sep 27, 2016 11:04 pm

Looks great! Good job! :shock: 8-)

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Oct 13, 2016 8:42 pm

ok good news , all the devices passed the test, (from the low end device to the last released!) and the next version of FPse looks much greater than never!

i have a improved a lot of the speed this week for every video mode and any devices,
i have fixed X86 build , now it works very very well, even in OpenGL mode, and i have fixed the last bugs reported.

stay tunned, this week end you'll discover a new and much greater version of FPse with plenty of improvement , fixes and new features!

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Oct 14, 2016 6:42 am

After a log period of coding and improvement FPse 0.11.169 is now available to Google Play Store!
here are changes since previous version:
- Added Material design icons for menu
- Improved highly the Advanced OpenGL plugin, much more accurate and compatible
- Added support for .ccd/img file format
- Added smart Auto hidding feature for onscreen gamepad when external pad is detected
- Added compatibility between all video modes and savestates
- Added full onscreen analog gamepad
- Added Google Drive support for backup and restore save and config files
- Added Move or Resize feature for all onscreen buttons
- Fixed L2 and R2 button emulation with extenal pad
- Fixed X86 build stability
- Fixed Gamepad emulation, Ghouls Panic is working great now with guncon emulation set
- And much more fixes and improvement!

Now this version is much faster compare to the previous one, more stable and emulation is highly improved, openglHD gives great results and advanced opengl mode gives the best rendering until now in Original resolution.

Enjoy!

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Oct 15, 2016 10:45 am

Ok regarding the crash reports i posted a quick updated of FPse for Android to Google Play Store:

FPse 0.11.180:
- Fixed Crash when scanning multi disc pbp files
- Fixed Crash when scanning ccd disk file
- Fixed plugins download crash for Asus memo pad 7

2 of these fixes are in fact very old bug, i'm happy to have fixed it! thanks to people who report


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