schtruck wrote:ok i think i understood.
first the missing PS logo is due to the fact that GPU's architecture like MALI or ADRENO need to clear the Framebuffer each VBL because the Rendered buffer is surely used for caching textures or textures part while the Rendering Process is executed.
You don't have such problem with Nvidia or PowerVR chipset, no need to force the CLear BUffer each frame because it keep clean between 2 frames.
to Avoid such problem we should save each frame the Framebuffer which is cpu eating process and use much memory.
this Problem will gone with new plugin because we use texture framebuffer instead of Direct Framebuffer.
About the split problem, are you using Force resolution feature?
schtruck wrote:let me check this game first.
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