Postby gregory85 » Sun Mar 11, 2012 11:37 am
I make some tests, frameskip OFF, openGL mode :
Chrono Cross- framelimiter off-> walking mode (smooth 49-70 fps) battle (smooth 60-100 fps)
Chrono Cross- framelimiter on -> walking mode (smooth 48-60 fps) battle (smooth 50-60 fps)
Game uses 1 core of cpu and when core speed is 1400 MHz game is smooth, but when cpu frequency drops to 800, also fps drops to ~ chopy 32.
Tekken 3 NTSC - framelimiter on/off -> smooth 53-59, but only when cpu=1400 MHz, when cpu=800 Mhz fps drops to 32. Also uses 1 core.
Crash 3 - framelimiter off (smooth ~100 fps) when cpu freq. drops to 800MHz (smooth ~60 fps)
Crash 3 - framelimiter on (smooth, constant 60 fps) cpu freq. dont drop to 800 MHz (1000-1400 MHz)
Crash 2 - framelimiter off (smooth >100 fps) when cpu freq. drops to 800MHz (smooth ~80 fps)
Crash 2 - framelimiter on (smooth, constant 50 fps PAL) cpu freq. 800-1000 MHz.
Crash 1 - framelimiter off (smooth ~80 fps) when cpu freq. drops to 800MHz (smooth ~50 fps)
Crash 1 - framelimiter on (smooth, constant 50 fps PAL) cpu freq. 1000-1400 MHz.
Fighting Force - framelimiter off (smooth ~90 fps) when cpu freq. drops to 800MHz (smooth ~55 fps)
Fighting Force - framelimiter on (smooth, constant 50 fps PAL) cpu freq. 1000-1200 MHz.
Gran Turismo 2 - framelimiter off - map (1400MHz=40 fps, 800MHz=25 fps)
Gran Turismo 2 - framelimiter on - map(1400MHz=40 fps, 800MHz=25 fps) test run works smooth, but when I take "race for cash"= Force Close FPSE
Harvest Moon BTN - Framelimiter off (1400 MHz=116 fps, 800 MHz=95 fps)
Harvest Moon BTN - Framelimiter on (constant 60 fps, constant 800 MHz)
medievil - framelimiter off (cpu 800-1400 MHz, fps=90-116)
medievil - framelimiter on (constant 60fps, cpu 800-1000 MHz)
metal gear solid - framelimiter off (cpu 800-1400 MHz, fps=85-116)
metal gear solid - framelimiter on (constant 60fps, cpu 800-1000 MHz)
parasite eve - framelimiter off (cpu 800-1400 MHz, fps=56-102)
parasite eve - framelimiter on (constant 60fps, cpu 1000-1400 MHz)
resident evil - framelimiter off (cpu 800-1400 MHz, fps=96-116)
resident evil - framelimiter on (constant 60fps, cpu 800-1400 MHz)
resident evil 2,3 - framelimiter off (cpu 800-1400 MHz, fps=90-116)
resident evil 2,3 - framelimiter on (constant 60fps, cpu 800-1000 MHz)
Soul Blade - framelimiter off (cpu 1400MHz=70 fps, cpu 800 MHz= 40 fps)
Soul Blade - framelimiter on (cpu 1400MHz=60 fps, cpu 800 MHz= 40 fps)
Tekken 2 - framelimiter off (cpu 1400MHz=58 fps, cpu 800 MHz= 36 fps)
Tekken 2 - framelimiter on (cpu 1400MHz=50 fps PAL, cpu 800 MHz= 36 fps)
Tekken 1 - framelimiter off (cpu 1200MHz=58 fps, cpu 800 MHz= 46 fps)
Tekken 1 - framelimiter on (constant 51 fps PAL, cpu ~ 1200 MHz)
Vagrant Story - framelimiter off (cpu 800-1400 Mhz, fps 84-116 fps)
Vagrant Story - framelimiter on (cpu 500-800 Mhz, constant 60 fps)
Vagrant Story - I noticed lags 10-20 fps during combat mode (exactly when green sphere is openning), or when I go trough blue portal, or when I fight with 2-3 enemies)
I can't play somooth: Tekken 2, Tekken 3, Chrono Cross, Soul Blade because my cpu frequency drops too much.
Gran Turismo 2: menu works too slow, race fps is fine, game crashes when I try to play.
Vagrant Story: everything looks very good and average framerate is great but that 10-20 fps lags causes game unplayable ...
Any solutions ? I don't have root so I cant set cpu to constant 1400 ....
Anyone have the same problem ?