walangi wrote:hello schtruck, I've recently buy the app... while the opengl need lot's of improvement here and there, the software version is very awesome, every part of the game seems rendered correctly (no missing splash screen/loading screen,etc)
but the screen filtering for me still looks very blocky (neither software/opengl) can you add an option to adjust the filtering so it can be more smooth (I prefer blurry rather than rough pixelation)
and I'm was wondering if you could add option to saving game progress to the cloud, as I'm oftenly switch playing from my phone and tablet, it will be awesome and very handy as I can continue playing the game right where I left no matter from phone/tablet without necessarily transfer the save file first
thanx's
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Can you give a screenshot of with and without filtering?
Savestates are over a Meg each, using them over the cloud may not be feasible.
There are applications the let your sync your data to the cloud I believe. Why don't you copy your saves into a new folder, configure FPSE to use that folder (menu, config, misc, savestate/memory card), and configure that folder to sync to the cloud?
If schtruck were to put that into FPSE, where would he have it sync to, to whose servers, using what synchronization method? And who will party for the space they use? I think the better option would be to setup synchronization yourself, unless there's a good alternative.