Fpse for Android News

sahwal

Re: Fpse for Android Discussion/Feedback

Postby sahwal » Tue Aug 28, 2012 12:19 pm

Everything is awesome...

Special Screen size setting work well.

Especially Soft GPU is perfect.

Thank you Schtruck :D

New player
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Posts: 38
Joined: Fri Jan 13, 2012 11:23 am
Primary Device: Galaxy Note

Re: Fpse for Android Discussion/Feedback

Postby New player » Tue Aug 28, 2012 12:27 pm

Thank you are awesome !

where find Special Screen size ?

rblanca
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Joined: Fri Jan 13, 2012 5:31 pm
Primary Device: DROID3

Re: Fpse for Android Discussion/Feedback

Postby rblanca » Tue Aug 28, 2012 1:23 pm

Hi i erveryone i just realize that if I set Force Mono Core on my Droid 3 it become more faster than w/o...Strange :S

Edit:
FF8, FF9 are crashing with opengl after new game's cinamtic end, it popup Select ISO screen again...Please it work fine on 0.11.29

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treekz
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Primary Device: HTC Desire S
Operating System: Android

Re: Fpse for Android Discussion/Feedback

Postby treekz » Tue Aug 28, 2012 2:29 pm

Wow thanks for the quick update Schtruck!! Everything is working fine now.

gamerguy80
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Operating System: Android KitKat 4.4.4
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Tue Aug 28, 2012 3:55 pm

Schtruck, thank you for the latest update everything seems to be working now and the sound distortion is gone.

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Tumalu
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Primary Device: Samsung Galaxy SII

Re: Fpse for Android Discussion/Feedback

Postby Tumalu » Tue Aug 28, 2012 5:07 pm

Thanks for fixing L1,R1,L2&R2 buttons schtruck!! Only problem I still have with software mode which I didn't had on version 0.29 and before that when enabling screen filtering I get strange flickering when loading battles in FF9 and sometimes the screen moves very fast to left and right. Quite strange. Do more people have this? The rest works fine now.

A pity that in Opengl it still doesn't run smoothly no matter what I set or do. Especially it lags severely when entering a battle and when monsters need to load up. Happens the same with character load up as well though.

Rotkaeqpchen
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Primary Device: Motorola Droid 3
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Location: Germany

Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Tue Aug 28, 2012 6:22 pm

Thanks schtruck, great update!

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Aug 28, 2012 9:10 pm

OK I just had chance to test this.
I can say it's working a lot better for me with the opengl so thank you very much.
In particular speed is full or playable speed in some of the games I tried.
Some games are still unplayable. Dunno if that's always been the case with these games but I don't mind because they work perfect on soft mode.
Graphical corruptions still exist for me in the boot logo and warning screens but I can live with that.

Only 1 main thing remaina for me. I'll post it here though I know it should probably be in the request thread.
- Multi disc eboot files. I've mentioned this one previously. I get an error message when I try to load a multi disc game. I don't mean a multidisc game over multiple pbp files. I mean when all the discs are contained in 1 pbp file.
This is an issue for me as I have some games I can't currently play. :(

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bluezeak
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Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Tue Aug 28, 2012 11:17 pm

bagofcrap24 wrote:working great for me on HTC One X
FF9 has never been so playable with OpenGL
i made a little video to show :)
these are some of the biggest moves in the game so the slowdowns are as bad as they are ever going to be

http://youtu.be/NOc0kyA7Kyg

That video was fanatic! ! How can it be so fast for you? (jelous).

That's not really the OpenGL2 plugin though right? Schtruck hasn't released it.

Also, it looks like you have advanced blending on - do you? It makes colors better, but often makes the screen too bright - too much contrast.

What did you use to make the recording?
FPSE OpenGL info - click here

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bluezeak
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Primary Device: motorola bionic
Operating System: Android 2.3.4
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Tue Aug 28, 2012 11:22 pm

i900frenchaddict wrote:Thats what I like with Schtruck:

Member "I've got a problem with X"
Schtruck " New version pushed, X problem fixed"
Member "Problem with Y"
Member "I'd like the A feature please!"
Schtruck "New version, Y problem fixed and A feature implemented"
Schtruck "new version with new B features pushed"
Member "I have a problem with Y in the new version"
Schtruck "new version pushed with Y problem fixed"

when with some other devs it's:

Member "I've got a problem with X"
Dev: ".................................................................................."

:lol:

I disagree. Struck does not always respond when people complain or ask for things. Sometimes people get very frustrated when he doesn't answer.

However, schtruck always listens, and Franky I think that's more important. If he spent all his time answering posts he would never get to work on FPSE. But he cares, and he's watching...

And he's awesome :p
FPSE OpenGL info - click here


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