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..............I was building this post before your last, so I will post again when another round of testing is complete..............
I mostly keep it on "very fast". I've kept it on "very fast" since that option was available, only changing it temporarily during some testing just to see if a any difference was made. I do not think I ever noticed any difference.
For testing Beta 18 I...
Excerpt from my Beta 18 feedback post:
"I did each test for each game with both the default OGL and the EXP OGL plugins and different settings for Drawing Thread Priority and OGL Speed Boost levels. (BTW: so far I have never seen any difference between the two plugins)"
I just tested it again with each boost level through both OGL plugins. I see no difference in any of the permutations.
Just to note: I always do a full phone restart and clear as much RAM as possible before starting testing... and I close Fpse and restart for each and every option change... just to make sure I am repeating the test the same way -a fresh executable and from rom boot to the same point in the game doing the same things in a controlled manner-. I am very thorough.
This 59fps is not really a HARD cap. I have seen the FPS hit 60 in game, but for just a brief moment. On the other hand, in Strider 2 during the text part as soon as the game loads...it stays at only 59fps.
Overall it feels like something is struggling and it just can't let it get to 60 and stay there. And overall it is slower and has lag spikes every 5 seconds.
BTW: I was asking if I could go back to beta17 just to check my earlier finding again and make sure I'm not delusional. hehe