Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Nov 13, 2011 6:29 pm

Somes very good news:

New DMA code has been implemented to FPse for android and here is the result:

- Everything is smoother and like on a true PS1!
- Sound and Music are perfect now, it's clear and tempo is Perfect and Everything is synced now.
- Gameplay is now perfect due to Perfect PAD emulation, it's very Responsive like on true PSone
- CDROM Loading is much more faster
- Save / Load from memorycard is much more faster too
- Many new games to add in the compatibility list, Wild Arm, Harry potter, Area 51,Road Rash 3D and much more!

We have somes work to do on it before a release, but expect a very good surprise.

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Mr_President
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Re: Fpse for Android Discussion/Feedback

Postby Mr_President » Sun Nov 13, 2011 7:37 pm

schtruck wrote:Somes very good news:

New DMA code has been implemented to FPse for android and here is the result:

- Everything is smoother and like on a true PS1!
- Sound and Music are perfect now, it's clear and tempo is Perfect and Everything is synced now.
- Gameplay is now perfect due to Perfect PAD emulation, it's very Responsive like on true PSone
- CDROM Loading is much more faster
- Save / Load from memorycard is much more faster too
- Many new games to add in the compatibility list, Wild Arm, Harry potter, Area 51,Road Rash 3D and much more!

We have somes work to do on it before a release, but expect a very good surprise.


O...M...G!! :D. I'm sooo looking forward to this one. So happy that sound emulation is getting some love too <3.
"Every man dies, not every man really lives."

gamerrr
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Re: Fpse for Android Discussion/Feedback

Postby gamerrr » Sun Nov 13, 2011 10:11 pm

really good update. I will look forward to

inteks
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Re: Fpse for Android Discussion/Feedback

Postby inteks » Mon Nov 14, 2011 8:23 am

@schtruck

hi, could you pls add toggle state support for hardware buttons ?

i'm a big wipeout fan and normally i push the speed button the whole race (who brakes lose :mrgreen: )

i where a really cool feature if i can push the button once and then it keep pressed. i think many other racing game player whould agree....

have fun
inteks

danfrw
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Re: Fpse for Android Discussion/Feedback

Postby danfrw » Mon Nov 14, 2011 10:10 am

Hi Schtruck

For your next update would you please allow for button remapping while using the native driver with the iControlpad?

I simply cannot remap any buttons on my iControlpad when connected to FPse using the native driver. It means that many games simply are not playable with the iControlpad.

Also the square and circle buttons are swapped around??

I'm really enjoying your software and this update would complete the experience for me.

Thanks

Dan

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Re: Fpse for Android Discussion/Feedback

Postby Rotkaeqpchen » Mon Nov 14, 2011 10:47 pm

schtruck wrote:Somes very good news:

New DMA code has been implemented to FPse for android and here is the result:

- Everything is smoother and like on a true PS1!
- Sound and Music are perfect now, it's clear and tempo is Perfect and Everything is synced now.
- Gameplay is now perfect due to Perfect PAD emulation, it's very Responsive like on true PSone
- CDROM Loading is much more faster
- Save / Load from memorycard is much more faster too
- Many new games to add in the compatibility list, Wild Arm, Harry potter, Area 51,Road Rash 3D and much more!

We have somes work to do on it before a release, but expect a very good surprise.


Thank you so much for everything and so great news!

Looking forward to the release. :) Keep up the great development!

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Re: Fpse for Android Discussion/Feedback

Postby hellomomto » Wed Nov 16, 2011 9:04 am

Hi!
There is some throuble with loading\saving states on landscape orientation. If frameskip is turned on, emulator just stuck. If frameskip is turned off, we must change orientation to portrait, then to landscape, and after that emulator works normal. But if orientation is portrat - loading\saving of savestates hasn't problems, independent of frameskip. Huawei Ideos x5.

Btw, there is sources (written on C) of PCSX gpu plugin (OpenGL ES port), that works on Symbian\Maemo: http://psx4m.googlecode.com/svn-history/r14/trunk/gpu-gles/. May be it helps you.

Thanks you!

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Re: Fpse for Android Discussion/Feedback

Postby Mr_President » Wed Nov 16, 2011 10:24 am

hellomomto wrote:Btw, there is sources (written on C) of PCSX gpu plugin (OpenGL ES port), that works on Symbian\Maemo: http://psx4m.googlecode.com/svn-history/r14/trunk/gpu-gles/. May be it helps you.


I'm thinking that it might be a problem to use the sources since Fpse is a paid app on Android Market.
"Every man dies, not every man really lives."

hellomomto
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Re: Fpse for Android Discussion/Feedback

Postby hellomomto » Wed Nov 16, 2011 12:49 pm

Mr_President wrote:I'm thinking that it might be a problem to use the sources since Fpse is a paid app on Android Market.


May be. This is a port of Pete OpenGL gpu (http://www.pbernert.com/html/gpu.htm#OPENGL), and i'm author of this port for symbian. Maemo version is port of port for symbian :)
May be it makes sense to try to contact with Pete?..

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Nov 16, 2011 10:15 pm

my work on opengl has finally started to gives somes results.... i'm implementing one option to enable it or not but for now it's in early stage. Not surely it will be ready for next release.
Graphically, as many people was waiting for that, i'd say it's very good, but depending of the game.

Now in term of speed, many game are full speed on my Xperia Play., but OpenGL need much work to run well with all games... THat why it will be an option.

Now regarding the DMA code , it's finished, Today somes last change on DMA (fixes) has bring somes more precise timing, and it's really incredible how everything is so perfect. you won't believe it...

For sure this version will be called 0.11, because it's a massive change.

Stay tunned.


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