Fpse for Android News

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radji
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Re: Fpse for Android Discussion/Feedback

Postby radji » Wed Apr 01, 2015 1:53 am

Should I email you the savestate?

If so, what email address?

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Apr 02, 2015 3:41 pm

Major Bug fixed and improved version of FPse is coming.

i push it now to Beta testers:

i expect to push it to the Market Tomorow!

FPse 0.11.165:
- Added Menu button to assign Keys menu
- Added easy covers search engine from Cover context menu
- Added run games directly from file browsers
- Added new Advanced OpenGL Soft video mode, much more compatible and accurate
- Improved ripped ISO support
- Improved CD Reading (less audio glitches and emulation is faster)
- Fixed keyboard support
- Fixed HQ4X shader
- Fixed Global Menu logic
- Changed 5xBR Shader by HQ2X

In Add, Audio plugin has been fixed and improved! the game Duke Nukem 3D (meltdown) is now fully emulated using the new Software plugin, no Glitches and very fast.(FPse is now the only Emu that can emulate it so well)
Menu has been completely Fixed, now it is working very well. And many other fixes.
Using the new Plugin you have now a very great emulation, Graphics and Sound are really great!
It include a very improved Dithering algorythm , like on a real PS , and my implementation is very optimized.
Gameplay is as usually very good.

So stay tunned guys!

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Re: Fpse for Android Discussion/Feedback

Postby starforce » Sat Apr 04, 2015 10:15 pm

Lol nice, now I whish the emu would work on Windows.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Apr 05, 2015 9:24 pm

We are finishing the last tests and in the mean time, i have added a new option to tune the sensitivity of the Onscreen Gamepad Directional cross. you have now 3 levels, by default it's high, but you have medium or low to reduce the sensibility and get better gameplay on somes games. very usefull.

I have improved Internal Software Graphic plugin rendering, drawing is much more precise now.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Apr 05, 2015 9:59 pm

Official changes of FPse 0.11.165 updated:

- Added Assign Hw key for Menu
- Added Covers search engine from Cover context menu
- Added run games directly from files browsers
- Added new Advanced OpenGL Soft video mode, much more accurate
- Added Onscreen directional pad sensitivity
- Improved ripped ISO support
- Improved CD Reading
- Fixed keyboard support
- Fixed HQ4X shader
- Fixed Global Menu
- Fixed Audio plugins



As you can see the pad sensibility is new, but audio plugins is fixed too, sound emulation is much more accurate now and fixed, like the bug in Tombraider II where sounds dissapeared at a time to never comeback, just stayed music.

Lasts tests and i push this new release, stay runned guy!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 08, 2015 12:20 pm

Just pushed a beta to beta testers:

more accurate, much less problems in sound, better framerate, optimisation in softs mode (10% faster), Audio plugin fixed which mean much better emulation, and a very cool feature which is Gamepad sensitivity, which let have a better gameplay on somes games like driving game, FPS games etc... especially with onscreen gamepad.


FPse 0.11.165:
- Added Assign HW Key menu
- Added Covers search engine from Cover context menu
- Added run games directly from file browsers
- Added new Advanced OpenGL Soft video mode, much more accurate
- Added Onscreen Directional pad sensitivity
- Improved ripped ISO support
- Improved CD Reading
- Fixed keyboard support
- Fixed HQ4X shader
- Fixed Global Menu
- Fixed Audio plugins
- Changed 5xBR Shader by HQ2X

Available now to Play Store! Enjoy!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 7:29 am

for information, i just pushed a quick update, german language was causing crash.

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 8:35 am

schtruck wrote:Just pushed a beta to beta testers:

more accurate, much less problems in sound, better framerate, optimisation in softs mode (10% faster), Audio plugin fixed which mean much better emulation, and a very cool feature which is Gamepad sensitivity, which let have a better gameplay on somes games like driving game, FPS games etc... especially with onscreen gamepad.


FPse 0.11.165:
- Added Assign HW Key menu
- Added Covers search engine from Cover context menu
- Added run games directly from file browsers
- Added new Advanced OpenGL Soft video mode, much more accurate
- Added Onscreen Directional pad sensitivity
- Improved ripped ISO support
- Improved CD Reading
- Fixed keyboard support
- Fixed HQ4X shader
- Fixed Global Menu
- Fixed Audio plugins
- Changed 5xBR Shader by HQ2X

Available now to Play Store! Enjoy!


helllo!
last version is unplayable on powervr device and opengl plugin. Graphic is full of glitches.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Apr 10, 2015 8:46 am

if you force monocore and restart game? coz since FPse 0.11.164 FPse is multi core in opengl.

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Fri Apr 10, 2015 9:40 am

schtruck wrote:if you force monocore and restart game? coz since FPse 0.11.164 FPse is multi core in opengl.


Nope, forcing monocore doesn't change anything. Similiar glitches appeared already three or four updates ago but it was fixed in next quick update...


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