I am very impressed by the dithering found in Fpse.Compared to the dithering in both the pc and android versions of epsxe,it is clear that the dithering in Fpse is the most superior and most accurate.
Unfortunately just like epsxe,fpse fails to dither a lot of spots that are supposed to be dithered(at least that's what I have observed in final fantasy VII-IX) which still leaves washed out and rainbow colors on textures and surfaces.
Well,it is just a new feature therefore it is understandable but like what i have said,I am very impressed
If you select a cover and go on load icon and press back then you cannot quit fpse anymore. If you load a game then the game will run fine but if you press the menu button the game will freeze and fpse will crash.
If you do not run a game and kill the fpse task to close it fpse will be stuck at scanning storage after the next start. Only way to fix it is to delete the data.
Guys! i just pushed a new BETA version for beta testers:
FPse 0.11.136 BETA: - Updated Chinese and Portuguese languages and added Chinese FAQs (thx to Zju&Bruno) - Fixed Plugins download with somes 3G/4G connection - Fixed Multi touch hardware and onscreen mapping - Optimised FPse and plugins for ARMV7 cpu's, good boost - Updated OpenGL plugin , much faster for Adreno processors
If you want to test this Beta Let me know.
Adreno and somes other device like the new OpenGL plugin.... many games are now fully playable at full speed! All others optimisations give more boost for ARMV7 cpu which is now in most of all devices since 1-2 years.