After updating my Fpse to v .102, things seem to still be of an issue.
If I set the Special Frame Limiter to 60, instead of the cheat function appearing like older versions, fpse crashes altogether.
If I switch to OpenGL experimental before starting the game, fpse crashes.
The gameplay of fpse is still extremely slow when openGL is enabled. Now of course I believe this (again) is due to the VRAM requirement of the emulator due to the quality being upscaled to 2560 x 1600, the screen size of my Nexus 10...I believe I still need an internal resolution adjustment setting to make the VRAM of much less demand. Why do I believe the issue is Vram? Because if you stand completely still in a game for about 10 seconds, the game plays fine. It isn't until you MOVE or commit an action in game does it slow down to a horrendous crawl (Tony Hawk, Tomba, Final Fantasy 7-9, Ape Escape). OpenGL set to off doesn't cause this issue.
Experimental OpenGL if switched mid-game then app restart is still slow.
I have also cleared cache / data too.