bluezeak wrote:ICS isses with software mode using multi-core mode and filteringThis may already be known, but I just saw this post and wanted to share it:
cartman-2000 wrote:...
One thing I've noticed is that when that force mono core option is off and hardware acceleration is on, texture filtering in the software renderer is always enabled, even if you don't have the option set in the video settings, and it can't be turned off. So I'm not sure if it's a problem with texture filtering in multi-core and hardware acceleration.
I hope this is known, I posted about it way back on page 439 of this thread (
viewtopic.php?f=38&t=2034&start=4380 - third post from bottom). I hadn't made the connection with hardware acceleration though.
Recent speedups are making it viable to play in monocore mode with screen filtering off so I can enjoy my crisp pixels.
I can confirm this is still an issue in v11.39.
I can confirm disabling hardware acceleration also disables screen filtering unless it is specifically turned on (ie. it behaves correctly).
Unfortunately disabling hardware acceleration introduces at least two glitches:
1) The FPS counter flickers in and out (closer to a pulse than a flicker...
)
2) I get a line of distorted graphics about 3 pixels wide running down the right hand side of the screen.
One final side note, this time about OpenGL - I was under the impression that the setting 'direct frame buffer access' was specifically designed with games like FF8 in mind. However turning it on completely removes graphics from the intro credits sequence... On the bright side, no graphics results in a really good speed up!
Heres hoping that compatibility in FF8 & FF:Tactics (amongst other games) will be better with the OpenGL 2 plugin! In the meantime, the best option for me at this stage appears to be software gpu with force monocore on.