Fpse for Android News

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bluezeak
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Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Wed Sep 05, 2012 9:55 pm

foleyjo wrote:haven't had much time to play this week but just tried some games and find speed is good now. Issues I am having if anyone can help-
Brightness in opengl. Som3 games are too bright and don't know how to turn it down.
Can't load save states with opengl or spusync. Just says attention.
Parasite eve 2 runs too fast in softmode then freezes. Was fine previosly.
Sound delay with 2d graphics has increased. About a second out now

brightness in opengl is usually caused by 'advanced blending'. maybe 'mask bit'.
'attention' usually means you're trying to restore a save state that has different options set than what you're currently using. if your save state had spusync set, then you need to make sure spusync is already on. if your savestate was opengl, you need to already be running opengl before you try to load the save state. also, you should be using the same video options that are in the save state before you load the save state or weird things can happen.
parasite eve 2 - do you have 'force mono' checked or unchecked? did you have it checked or unchecked previously? try changing it. What about framelimiter - do you have it turned on?
2d sound - what game?
FPSE OpenGL info - click here

Carlos25
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Re: Fpse for Android Discussion/Feedback

Postby Carlos25 » Wed Sep 05, 2012 10:20 pm

I detected black screen videos if enabled Direct frame buffer access

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Sep 05, 2012 10:45 pm

Just pushed the last version, the best at this day!


FPse 0.11.37:
- Highly enhanced sound when SPUSYNC is set from audio menu, check games like FF7 or Diablo and all other with sound effects.
- New option 'Fix Distorsion' necessary for somes games.
- Fixed critical bug when loading .cue file.
- Fixed Guncon which moved to the top left corner of the screen each time to shooted...


Enjoy playing with perfect sound!! like a friend told me, hearing such sound quality recall him a true Psone.... let me know.

i must precise one think, sometime on my SIII, things seems slow, and i found that My device switched itself into saving battery mode... so remember to take a look on it if suddenly all is slow.
Another thing, if your device have somes background task that eat much cpu, using multi core mode can freeze screen quickly so take care, and if you want smooth things in that case monocore will be the anwser or stop the background services.

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treekz
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Re: Fpse for Android Discussion/Feedback

Postby treekz » Wed Sep 05, 2012 11:32 pm

@Sir Schtruck Wow thanks!!! Wait... What do you mean by last version?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Sep 05, 2012 11:36 pm

the last, mean actualy the new one :D

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treekz
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Re: Fpse for Android Discussion/Feedback

Postby treekz » Wed Sep 05, 2012 11:51 pm

Oh I just had a mini heart attack there sir. Thanks a lot we really appreciate your hands on attention to this app & to your customers.

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Tumalu
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Re: Fpse for Android Discussion/Feedback

Postby Tumalu » Thu Sep 06, 2012 1:06 am

Schtruck, it's weird! You say sound should be perfect now but in ff9 it still doesn't sound any different than the last version. The moogle sound is not heqrable, the cursor.bleeps are still weird. Even with the new "distortion" option there is no difference. Have yet to try other games.

Anyways, thanks for working hard on this!

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treekz
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Re: Fpse for Android Discussion/Feedback

Postby treekz » Thu Sep 06, 2012 1:17 am

I'm sorry sir but mine still crashes when i load up opengl... Samsung tab 2 7.0 Everything was working fine in ver 11.34

blue_dusk
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Re: Fpse for Android Discussion/Feedback

Postby blue_dusk » Thu Sep 06, 2012 4:48 am

Hi all, I'm new to these forums.

My question is about ff7 as of the last 3 or 4 updates of fpse (up to and including .37). The music is sounding very strange, slowing down and speeding up drastically in-game. I've got a backup of .28 in which the audio runs fine... I've tried adjusting a large amount of settings both in the GUI and .ini.

Any help would be much appreciated... I'm running ICS on a SGS2.

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bluezeak
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Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Thu Sep 06, 2012 4:58 am

treekz wrote:I'm sorry sir but mine still crashes when i load up opengl... Samsung tab 2 7.0 Everything was working fine in ver 11.34

Does it do this for all games? Have you uninstalled and reinstalled?
FPSE OpenGL info - click here


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