Yes I meant Android version. Maybe your bugs are caused by the Tegra 3 processor/drivers.
So I'm using the following settings:
-original screen size
-offscreen drawing (to see battle menus)
-alpha multipass (to see the cursor)
-texture filtering (not sure if it does something)
-special frameskip (better FPS)
I've just launched a new game and passed the first boss battle (Scorpion).
Note for Shtruck: I'm not sure if in older versions of FPSe it was like that, but now I see some artefacts around transparent textures. Pixels or lines (same color). They are moving/flickering rapidly when the background is scrolling, and still otherwise (it doesn't happen with FF8).
Edit: sorry for the term "freeze" in my previous post. It didn't meant it was bug. Just that the game "appears" frozen.
By the way, it's really a good thing that the framebuffer effect is skipped.