Hey guys, Schtruck, LDChen,
I'm struggling with slight fps problems on my device (in software render mode). I have a Desire Z (aka G2) overclocked to 1,6GHz.
When playing games without frameskip i notice lower fps around the 40s to 50s. No problem... my device isnt the fastest.
But here comes my problem that i dont quite understand:
When activating frameskip (and setting frameskip level up to 50fps) while NOT activating framelimiter i get superb fps between 50-70 fps (with pal games). It's really fast, including sound - only its a little to fast. So this is where framelimiter comes into play.
When activating frameskip AND framelimiter my fps gets stuck at 50fps. BUT i notice considerable frame drops, even though the built in fpse "frameprinter" shows a constant 50fps. Sound doesnt stutter either. But gameplay itself keeps stuttering and makes playing unenjoyable. It can somewhat be describes as: fluid 50fps --> short stutter --> slowly stabilizing --> 50fps --> repeat
It seems as if Frameskip in combination with framelimiter somehow produces performance issues.
Is it just my settings or my slow device? Or can it really possibly be a frameskip/framelimiter issue? Or something entirely different?
I can also say that the older versions of fpse (before the core update when savegame compatibility was lost from older versions and opengl update), that frameskip in combination with framelimiter worked flawlessly and i was able to play every single game in full and mostly enjoyable speeds.
Does anybody else have similar problems? Can anybody else reproduce this problem?
Thanks!