Fpse for Android News

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Jun 04, 2011 3:03 pm

@ i900frenchaddict

I can't help you on that.
cos I can't remember the hd2 on release. Only started to
here about it while speaking to schtruck.

The only high end phone I was looking into was the iPhone 4
because it was new then. And stumbled across
the release of the desire HD. Cos it had 768mb ram
256 more than any other device out there.
I grabbed it.

So on hd2 and winmo with fpsece
I'm know very little.


Catch ya later.
Galaxy S7

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Sat Jun 04, 2011 3:28 pm

I work at sprint, so as soon as I get my hands on that evo3d ill heavily scrutinize it against the nexus s 4g with fps on a bunch of games. It will be great when things are optimized for that ive always kind of known the dual core was going to take a while to be fully utilized. To be honest the thing that attracted me more was the gig of ram and the fact that I found an aftermarket screen that i can put in there that brings it up to 1080p resolution which is awesome for a phone. Anyway really hope the update drops today im really itching to catch some little monkeys

max3000
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Re: Fpse for Android Discussion/Feedback

Postby max3000 » Sat Jun 04, 2011 5:53 pm

suavethekid wrote:I work at sprint, so as soon as I get my hands on that evo3d ill heavily scrutinize it against the nexus s 4g with fps on a bunch of games. It will be great when things are optimized for that ive always kind of known the dual core was going to take a while to be fully utilized. To be honest the thing that attracted me more was the gig of ram and the fact that I found an aftermarket screen that i can put in there that brings it up to 1080p resolution which is awesome for a phone. Anyway really hope the update drops today im really itching to catch some little monkeys


Hey, since you work at Sprint - any idea of when a dual core QWERTY keyboard phone will be coming out? (besides the Droid 3).

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Sat Jun 04, 2011 6:04 pm

As far as dual core qwerty theres nothing for sure with release date right now but samsung is supposed to be releasing a monster phone late summer so that may be the one ill definately let you know when I hear more, sadly I learn more from surfing the internet then what sprint tells me.

Krislawl
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Re: Fpse for Android Discussion/Feedback

Postby Krislawl » Sat Jun 04, 2011 8:52 pm

so what is being done to fpse right now? is schtruck scrapping the eboot stuff and converting into an optional plugin?

tonyth
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Re: Fpse for Android Discussion/Feedback

Postby tonyth » Sat Jun 04, 2011 10:38 pm

schtruck wrote:The Next version is ready, but there is a big question!

New version will include many fixes, GTE acceleration mode faster, Fixed somes last 3D polygons problems using Enhanced 3D rendering option, Disc Swap is fixed too for Multi CD games, Full IcontrolPad support which is very well, even Analog sticks!

I even added Full Pbp support!, Audio tracks are supported and played! BUT! there is a big question as i said, we are wondering if releasing Eboot support will not sign the end of FPse on android market, because Eboot which is an enhanced Disc image format for PSP would be protected by a copyright (i searched but found nothing myself) , and implementing it into a software on android market won't definitively close our account... What people think about this?

New update sounds awesome!

I am not a one who knows a great deal about copyright but anything that could close FPSe down. I think needs some serious thought and research given to before application. I would look into it with a lot more detail and save it for another update. If you decide to go along with it.

gg141717
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Re: Fpse for Android Discussion/Feedback

Postby gg141717 » Sun Jun 05, 2011 6:48 am

Code: Select all

We are wondering if releasing Eboot support will not sign the end of FPse on android market, because Eboot which is an enhanced Disc image format for PSP would be protected by a copyright (i searched but found nothing myself) , and implementing it into a software on android market won't definitively close our account... What people think about this?


Release it as an unofficial plugin/add-on that is not in marked, that would solve the problem.

illuminerdi
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Re: Fpse for Android Discussion/Feedback

Postby illuminerdi » Mon Jun 06, 2011 3:55 pm

schtruck wrote:The Next version is ready, but there is a big question!

New version will include many fixes, GTE acceleration mode faster, Fixed somes last 3D polygons problems using Enhanced 3D rendering option, Disc Swap is fixed too for Multi CD games, Full IcontrolPad support which is very well, even Analog sticks!

I even added Full Pbp support!, Audio tracks are supported and played! BUT! there is a big question as i said, we are wondering if releasing Eboot support will not sign the end of FPse on android market, because Eboot which is an enhanced Disc image format for PSP would be protected by a copyright (i searched but found nothing myself) , and implementing it into a software on android market won't definitively close our account... What people think about this?


Don't do it!

We don't need eboot support badly enough to risk losing market support for FPSE - make it a downloadable plugin or separate file or something. I'm totally fine with sticking with iso/ecm/pocketiso - eboots purchased from the PSN can be extracted and the iso removed safely for use in FPSE, so there's no reason to risk it just to save people 5 minutes time.

Also, when is the next release coming out? I'm excited for all the changes and fixes and I can't wait to see it soon.

Lamensis
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Re: Fpse for Android Discussion/Feedback

Postby Lamensis » Mon Jun 06, 2011 6:21 pm

illuminerdi wrote:Don't do it!

We don't need eboot support badly enough to risk losing market support for FPSE - make it a downloadable plugin or separate file or something. I'm totally fine with sticking with iso/ecm/pocketiso - eboots purchased from the PSN can be extracted and the iso removed safely for use in FPSE, so there's no reason to risk it just to save people 5 minutes time.

Agree to that

Maguel
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Re: Fpse for Android Discussion/Feedback

Postby Maguel » Mon Jun 06, 2011 9:35 pm

I'm having a problem with FF9 on disc 3 where Alexandria is being attacked by Kuja, during the FMV where the castle is falling apart, I get some pixelations, and then a crash. It has run flawlessly up until this point, so I'm almost positive it isn't my settings. Should I send you a logcat report Schtruck?


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