Gabraham wrote:However herein lies an issue: no custom fps limit setting! You might be working on this, I'm new to the site so I apologize for being redundant if I am. The game I've tried it on, digimon world (us) runs either too slow (at 50 fps) or too high (at 90). Enabling emulation slowing features only brings it down to about 65 at the lowest, one of which I don't even like to use. Sound is great though, some pc emulators I've used have a hard time getting it right without tweaking the settings a lot.
Anyways, an additional 60 fps limit setting or a custom fps limit setting would be appreciated in an oncoming update!
Framelimiter works correctly, it's just not labeled correctly.
PAL games are limited to 50fps, NTSC games are limited to 60fps.
What I don't understand is why it says "Unset if Frameskip up to 50fps". What is the advantage of unsetting it?