Phaedrus Nine wrote:I had a look at the FFIX slowdown vid, it's quite interesting to see. And it does slow emulation down a lot, I wonder what it could be related to.
schtruck wrote:0.10.3 on the market
- Fixed multitouch, more accurate.
- Added Vibration for onscreen virtual keys (in menu Touchscreen)
- Added Timestamp to Savestate, and save slot state.
- Good boost with last SDK.
about FF7 enemy issue, i'm sure you don't use bios
you have surely HLE activated. i have tested myself and enemy can be well selected.
LouCipher wrote:Phaedrus Nine wrote:I had a look at the FFIX slowdown vid, it's quite interesting to see. And it does slow emulation down a lot, I wonder what it could be related to.
It's the same for most square games. Same thing with text dialog boxes in those games. Square did some kind of funky coding with their dialog boxes, used to give fits on pc emus back in the day. If I understand it correctly, the dialog boxes involve a large number of very small framebuffer reads and writes. There's a fast workaround that can be implemented for that so the emu ignores very small framebuffer requests below a particular threshold. Could be implemented as a special game fix sort of thing?
Thanks to the help of phrozen, I figured out the enemy select glitch. With the limiter off and the frameskip set to 30 (and 35, I didnt try the rest), the game runs another, but the glitch occurs. By turning on the limiter and off the frameskip, the battles run with a fraction of a lag, but the enemy select now works perfectly. And I also lost my saves with the new update, but had also fortunately saved in game. But I've got a feeling you may be getting some angry posts from people who lost their saves. Thanks for all the help guys, and keep up the great work.
xaviorffviii wrote:Thanks to the help of phrozen, I figured out the enemy select glitch. With the limiter off and the frameskip set to 30 (and 35, I didnt try the rest), the game runs another, but the glitch occurs. By turning on the limiter and off the frameskip, the battles run with a fraction of a lag, but the enemy select now works perfectly. And I also lost my saves with the new update, but had also fortunately saved in game. But I've got a feeling you may be getting some angry posts from people who lost their saves. Thanks for all the help guys, and keep up the great work.
The frameskip seems to give FinalFantasys a lot of problems, in IX the battle menu disappears, I'm not sure what it does in VIII but i'm sure it's not good ha.
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