Fpse for Android News

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schtruck
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Re: Fpse for Android News

Postby schtruck » Fri Aug 26, 2022 8:04 pm

Good news, FPse and FPse64 price have been adjusted
Minus 30% for FPse and a bit less for FPse64
Forex is complex and far to be stable since 2 years and now with new price it will be better for everyone

Enjoy!

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Re: Fpse for Android News

Postby schtruck » Sat Aug 27, 2022 5:49 pm

assemblyx69 wrote:Hi @schtruck FPse64 can't auto scan homebrew games and multi track PSX games (2 or more BIN files with 1 CUE file). But the app can play them by manually adding it. The problem is the built-in PBP compressor of the app can't compress these type of games.



i found the issue,

when you add a game manually because FPse64 cannot recognize a Game License number as it's a homebrew game , in that case you need to press on game title (if you stay pressed onto game icon or game settings depending of the menu type)
and put manually a game Title, after if you press from game settings choose compress the FPse64 will compress it

let me know if it works on your side please

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Re: Fpse for Android News

Postby assemblyx69 » Wed Aug 31, 2022 3:42 pm

-
Last edited by assemblyx69 on Sat Sep 03, 2022 6:36 am, edited 1 time in total.

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Re: Fpse for Android News

Postby schtruck » Wed Aug 31, 2022 7:06 pm

OK I detected some issue I ll fix with un recognize games and it s more with FPse64, FPse has less issue it seems

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Re: Fpse for Android News

Postby rockmeok » Thu Sep 01, 2022 11:26 am

Hi, try the Bounty Sword Double Edge (Japan) is not working, FPSE64 v1.8(64bit).

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Re: Fpse for Android News

Postby schtruck » Fri Sep 02, 2022 6:33 pm

Let me check it

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Re: Fpse for Android News

Postby schtruck » Thu Sep 15, 2022 8:25 pm

rockmeok wrote:Hi, try the Bounty Sword Double Edge (Japan) is not working, FPSE64 v1.8(64bit).



i fixed double edge, you'll need to check this version

contact me at schtruck@gmail.com

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Re: Fpse for Android News

Postby schtruck » Tue Sep 27, 2022 7:46 pm

Excellent news FPse and FPse64 updates are mostly ready, just some final test and go:

FPse & FPse64 changes:
- Fixed FF7 magic menu cursor for OpenGL-ES
- Fixed Double edge bounty boot freeze
- Fixed JC Stunt master random freeze
- Fixed game detection (IE: Ridge Racer US wasn't recognized as PS game)
- Fixed critical audio crash, SD gundam is fixed and surely more
- Fixed OpenGL high definition for Mali gpu (Exynos, Mediatek, cpu's)
this gives incredible boost, everything is smooth
FPse only;
- Added back button support for FPse64 information screen
FPse64 only:
- Added DEMOS isos or none release games isos detection
- Added support for remote TV support , OK to run game, FF to open game menu, back to open FPse menu


As you can read many fixed to improve highly the game experience

Just few days to wait...

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Re: Fpse for Android News

Postby schtruck » Wed Sep 28, 2022 7:19 pm

FPse 11.228 and FPse64 1.9 are both now pushed to PlayStore!

Enjoy and don't forget to give us feedback!

Thanks

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Re: Fpse for Android News

Postby rockmeok » Fri Sep 30, 2022 11:08 am

Hi, no more shader select in video mode openGL Hd, only simple filter available in openGL HD, is that a bug?? Testing Fpse64 v1.9.


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