Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 24, 2017 11:23 pm

Very great news about FPse!!!

PtitSeb has helped a lot of the team to finish and release the new OpenGL 2.0 High definition plugin and the result is really great!

- Emulation accuracy is very high
- Frame buffer object is done which mean we have now post processing like Cell shading and no more bug on Tekken3 menu, FF7 ,FF8 battle effects are now available as well as many other things!
- Virtual Reality is now support in OpenGL high definition
- the quality of the rendering is really very good compare to previous plugin
- It's much faster than previous plugin too
- we have fixed Android 7.1 and up crashes when quick save or load and when compressing game with fpse

we'll propose the possibility to load its own shaders effect for post processing.

So stay tunned , it's comming very soon

GITech
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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Mar 06, 2017 1:58 pm

Great job. Looking forward to it! :)

Good to see your still plugin' along (pun intended, hehe)!

This is what I've been working on recently. Check it out: https://www.reddit.com/r/cemu/comments/ ... ettings_5/ 8-)

Zelda: BOTW is next... ;)


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