Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Feb 24, 2017 11:23 pm

Very great news about FPse!!!

PtitSeb has helped a lot of the team to finish and release the new OpenGL 2.0 High definition plugin and the result is really great!

- Emulation accuracy is very high
- Frame buffer object is done which mean we have now post processing like Cell shading and no more bug on Tekken3 menu, FF7 ,FF8 battle effects are now available as well as many other things!
- Virtual Reality is now support in OpenGL high definition
- the quality of the rendering is really very good compare to previous plugin
- It's much faster than previous plugin too
- we have fixed Android 7.1 and up crashes when quick save or load and when compressing game with fpse

we'll propose the possibility to load its own shaders effect for post processing.

So stay tunned , it's comming very soon

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Re: Fpse for Android Discussion/Feedback

Postby GITech » Mon Mar 06, 2017 1:58 pm

Great job. Looking forward to it! :)

Good to see your still plugin' along (pun intended, hehe)!

This is what I've been working on recently. Check it out: https://www.reddit.com/r/cemu/comments/ ... ettings_5/ 8-)

Zelda: BOTW is next... ;)

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 01, 2017 5:34 pm

Ok i decided to push the Beta to the current beta testers list!

If you want to test just ask to my email at schtruck@gmail.com and i'll add you to the list.


FPse 0.11.187 Beta:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

thanks for your feedback!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Apr 17, 2017 5:32 pm

we are proud to inform you the availability of the new version of FPse for Android, check changes just below!

FPse 0.11.187:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Added Mouse support (Usb or BT), emulates PS Mouse or Guncon (support Android 7.x mouse cursor change)
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Fixed CRT shader for soft modes and opengl advanced mode
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

About last beta, changes are more fixes and Mouse support!! works great , and especially on Nougat where you can change or hide the mouse cursor.The nex CRT shader gives great result too for soft modes

For Opengl High definition, if you are looking for accurate emulation, remember to activate FBO from video menu when game is running

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Tue Apr 18, 2017 6:45 am

schtruck wrote:we are proud to inform you the availability of the new version of FPse for Android, check changes just below!

FPse 0.11.187:
- Optimized and improved highly OpenGL High defintion plugin
- Upgraded OpenGL high definition plugin to OpenGL ES 2.0, great graphic quality now!!!
- Added support for FBO to OpenGL High definition plugin for much more accurated emulation
- Added Disable texture Cache video option for games like cars simulation game to boost them
- Added Mouse support (Usb or BT), emulates PS Mouse or Guncon (support Android 7.x mouse cursor change)
- Fixed finally the crashes which happened on Android 7.1 and up when saving or compressing games
- Added onscreen special button to change quickly shaders
- Replaced Spline Shader by 5xBRz mode for soft modes, much more accurate
- Fixed CRT shader for soft modes and opengl advanced mode
- Added Postprocessing shaders for OpenGL HD mode, like Cartoon mode, TV scanlines etc...
You can add your own shaders to the directory /sdcard/.fpse/shaders

About last beta, changes are more fixes and Mouse support!! works great , and especially on Nougat where you can change or hide the mouse cursor.The nex CRT shader gives great result too for soft modes

For Opengl High definition, if you are looking for accurate emulation, remember to activate FBO from video menu when game is running


Unfortunately for me after last update Fpse is slow as never (opengl mode). :(

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Apr 18, 2017 7:42 am

Hmm.

Recall me your device laska?

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Tue Apr 18, 2017 10:04 am

schtruck wrote:Hmm.

Recall me your device laska?


Here you have full specs:
http://www.gsmarena.com/motorola_droid_4_xt894-4418.php

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Apr 18, 2017 4:59 pm

Good i have it too. But opengl works better. Maybe it s game related. What game are you using?

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Tue Apr 18, 2017 7:02 pm

schtruck wrote:Good i have it too. But opengl works better. Maybe it s game related. What game are you using?


Since it should run better on a new update I was testing two racing games: Need for Speed 4 and Colin McRae Rally 2. I've also tried "Experimental opengl" setting -it run pretty well but some colors are messed up, i.e. yellow is grey.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Apr 19, 2017 8:30 pm

Laska you must disable completely texture cache from vidro menu for such game. Try. With ogl 2 and tell me


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