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 Fpse for Android Discussion/Feedback 
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Post Re: Fpse for Android Discussion/Feedback
bluezeak wrote:
I've never used it. I don't really see the advantage though, since we can use 16 and 32 gig SD cards, it seems that you can either have different SD cards, or just get a bigger one. If you have that many games, just move some off your SD card (copy to PC / other) to make room. because we have all the space, we don't really need to use pocketiso to make games smaller. It was probably more useful years ago when larger SD cards weren't available / too expensive.

And beside the iso size, PocketIso is/was a must have for FpseCE users, people with good old Windows Mobile, since it was often giving a boost in fps, and sound was perfect once XAstreams or AudioTracks ripped to MP3. I may say sound was better on Windows Mobile than on Android.

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Sun Aug 05, 2012 12:22 pm
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Post Re: Fpse for Android Discussion/Feedback
Ohh, I didn't realize that. Can we rip the audio on our PCs. if so how would we get thegames to work with ripped audio? Having perfect audio would be great.

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Sun Aug 05, 2012 10:35 pm
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Post Re: Fpse for Android Discussion/Feedback
Sadly, it just doesn't work with Android, every ripped sound results in NO sound with Android. For example, in Tekken 3, you'll have no music, just the sounds of the fighters, in Gran Turismo, same: no music, just the sounds of the engine and car crashes...
It's a problem with something missing in Android that wasn't solved so far.

So pocketIso was the best tool for Windows Mobile, but is completly vain for Android

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Mon Aug 06, 2012 1:15 pm
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Post Re: Fpse for Android Discussion/Feedback
hi everybody, i'm back from long vacation....

i have done somes interresting progress For the next version of FPse.... Fixed the mono problem when SPUSYnC is ON. that's far better now.

I have added the Button A and B from the Guncon to the screen to the Top left Corner and Bottom Left COrner. Those button are invisible let clean screen.
That easier now to play TimeCrisis...


Redone completely the cheating Menu and Cheating code, now you have to import a file then all cheats will appear into a new menu with Name of CHeat and Check box to activate individually each CHeat. All Cheats format are now supported, this work very well.
The .txt file must look like this one , here for TimeCrisis 2 US:

#Infinite Health#
8007D484 0003
#Infinite Time#
80022F06 2400
#Infinite Ammo#
8007D47C 0006
#Overall Time Is 0:00:00#
80022FA2 2400
#Infinite Credits#
8007D408 0004

Once loaded, you have a New sub Menu from Cheat menu, Called Cheat Set/Unset on which you ll see :

Infinite Health X
Infinite Time X
Infinite Ammo X
Overall Time Is 0:00:00 X
Infinite Credits X

Just activate or unactivate the one you'll want and enjoy easy playing...


I fixed many bugs too and found that my Tablet ASUS Transformer TF101 won't run FPse any more, so i made huge investigation during many days and finally found that the last version that worked well on my tablet was FPse 0.11.26, and after losing many hairs, i finally found that was a Bug of the GCC Compiler provided with the Last Android SDK!!!! the Code Generated is not compatible with Tegra 2 when ARMV7 optimisation is set.

So there is two solutions now, i do not activate ARMV7 optimisation, but i have no idea if there will have real Framerate lost. Or i rollback to old Gcc version, but the last one generate better code. Here is the Deal.

If anyone want to compare the current version COmpiled for ARMV6 and report if there is Framerate lost, contact me at schtruck@gmail.com

I'm a bit afraid that this problem exist on other devices.... especialy with Tegra 2 CPU. ANy report?


Tue Aug 07, 2012 8:20 am
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Post Re: Fpse for Android Discussion/Feedback
Welcome back!

Thanks Soo much for the update!

Good work on the find on the gcc compiler. Is there ant chance of getting the compiler fixed/updated so that you can still use the arm 7 enhancements? It seems like fixing the compiler would be the best option (option #3). That's something that I would think Android devs would be talking about in dev forums which is something I don't really pay attention too.
    options
    - get updated compiler?
    - If you did go back to the old code / compiler, wouldn't you eventually need to start using the new compiler?
    - Can you give an option that would allow us to turn off the arm enhancements, or does it require a complete recompile (totally different version of FPSE)?

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Tue Aug 07, 2012 9:20 am
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Post Re: Fpse for Android Discussion/Feedback
Welcome back from your holiday Schtruck.

Would it be possible to get some input into how the subchannel loading actually works, on a specific level. It doesn't seem to work for all games and your knowledge might be able to help us figure out why it seems to be hit and miss. If you want some extra details on specific problems here is a link: viewtopic.php?p=28984#p28984

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Tue Aug 07, 2012 7:19 pm
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Post Re: Fpse for Android Discussion/Feedback
Welcome back my friend! Great to hear about Guncon controls, I was missing this feature, I keep on playing Point Blank series these days :mrgreen:

(PS: the One-X is excellent !! )

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Tue Aug 07, 2012 8:24 pm
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Post Re: Fpse for Android Discussion/Feedback
Yes been testing the new cheats menu on latest beta
Thay works great every time.

Spu sync is awesome now.

And the new way guncom (a) - (b) invisible location is great.
No need for me to map l3-r3 buttons to volume rocker:-)

Awesome work as allway schtruck

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Wed Aug 08, 2012 9:18 am
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Post Re: Fpse for Android Discussion/Feedback
welcome back schtruck wish you had a relaxing vacation

this has nothing to do with the cheat code you are trying to implement which sounds cool

i have 2 requests

1. when playing i uncheck force mono core and framelimiter to play with dual core option and have some major gameplay speed or else it gets real slow

but after playing a few minutes it freezes and i get this message

"error detected..... force monocore....."

i have to either force monocore as it says which isnt what i want
or save my current progress turn off fpse turn it on then finally load my last save progress..... "error detected"....

i know you can fix this annoying problem so please do ^^

2. can you try to make an option that optimizes quadcore processor just like the dual core optimization

by doing so i think it will be possible to play games with opengl without major slowdown(or maybe its not the cpu problem but something else :D )


anyway good luck with everything you do

Cheers


Thu Aug 09, 2012 3:18 am
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Post Re: Fpse for Android Discussion/Feedback
I think those issues have already been noted, though that's a nice summary explanation. the 'feature request' thread probably could be maintained to show what's going on Courtney. Its stool used but I dint think there's a maintained list.

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Thu Aug 09, 2012 7:45 pm
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