Re: Fpse for Android Discussion/Feedback
hi everybody, i'm back from long vacation....
i have done somes interresting progress For the next version of FPse.... Fixed the mono problem when SPUSYnC is ON. that's far better now.
I have added the Button A and B from the Guncon to the screen to the Top left Corner and Bottom Left COrner. Those button are invisible let clean screen.
That easier now to play TimeCrisis...
Redone completely the cheating Menu and Cheating code, now you have to import a file then all cheats will appear into a new menu with Name of CHeat and Check box to activate individually each CHeat. All Cheats format are now supported, this work very well.
The .txt file must look like this one , here for TimeCrisis 2 US:
#Overall Time Is 0:00:00#
Once loaded, you have a New sub Menu from Cheat menu, Called Cheat Set/Unset on which you ll see :
Infinite Health X
Infinite Time X
Infinite Ammo X
Overall Time Is 0:00:00 X
Infinite Credits X
Just activate or unactivate the one you'll want and enjoy easy playing...
I fixed many bugs too and found that my Tablet ASUS Transformer TF101 won't run FPse any more, so i made huge investigation during many days and finally found that the last version that worked well on my tablet was FPse 0.11.26, and after losing many hairs, i finally found that was a Bug of the GCC Compiler provided with the Last Android SDK!!!! the Code Generated is not compatible with Tegra 2 when ARMV7 optimisation is set.
So there is two solutions now, i do not activate ARMV7 optimisation, but i have no idea if there will have real Framerate lost. Or i rollback to old Gcc version, but the last one generate better code. Here is the Deal.
If anyone want to compare the current version COmpiled for ARMV6 and report if there is Framerate lost, contact me at firstname.lastname@example.org
I'm a bit afraid that this problem exist on other devices.... especialy with Tegra 2 CPU. ANy report?