Final Fantasy VIII

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Eambo
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Re: Final Fantasy VIII

Postby Eambo » Tue Jul 17, 2012 10:01 am

Thanks bluezeak for your response!

Tony Hawks Pro Skater has audio (albeit laggy), and FFVIII has audio everywhere EXCEPT FMV's.

I've tried with both OpenGL and Softgpu, and with a multitude of settings - although if you've got any specific recommendations I'd be happy to try!

Nivram
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Re: Final Fantasy VIII

Postby Nivram » Wed Jul 18, 2012 6:48 am

Hello,

I tried to run FF8 on my Samsung Galaxy S3. I downloaded Final Fantasy 8 and tried to play it.
The problem is, the emulator doesn't comes further than the Playstation Logo at the start. This comes around on several FF Roms.

I'm using the FPse 0.11.28.
What should I do? Did I fail at the settings?
I'm a total Noob at this :(


I'm very thankful for any Help!
Greetings :]

khempfer
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Re: Final Fantasy VIII

Postby khempfer » Thu Jul 19, 2012 7:44 am

Hey,

Trying to get cheats to work on galaxy note 2.3.6. I'm a noob at this so it may not even be an issue.

Found some codes for Squall to have 9999 hit points but can't get them to work. Not sure if I have to use them before I start the game.

Entered the codes, applied them. Load the game, applied them again.

Anyone have any ideas on what I may be doing wrong?

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bluezeak
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Re: Final Fantasy VIII

Postby bluezeak » Thu Jul 19, 2012 7:44 pm

Nivram
that sounds like the exact symptom of a bad ROM. If you're having the issue with multiple rooms you can try reinstalling FPSE. If you have any save games our save states be sure to back then up first (menu misc backup, saves to /sdcard/FPSebackup)

Khempfer
I don't have any exp with cheats, sorry.
FPSE OpenGL info - click here

Kasser
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Re: Final Fantasy VIII

Postby Kasser » Fri Jul 20, 2012 1:09 pm

I'm trying to get FF8 to play ball using openGL, which most of you S2 owners would know is frustrating at the best of times. I have it working in fact, but the text looks messed up i.e. completely unreadable. I dabbled with the settings but to go though all possible combinations would take forever (and it did, until 3am in fact!).

Would someone be kind enough to let me know what settings you have, in particular for video, when using in openGL and are there other things to worry about e.g. saving at save points etc.

Without openGL it's pretty good and can live with it, but with oGL it really looked amazing and would love to play like that all the way through.

Thanks in advance!

Treize
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Re: Final Fantasy VIII

Postby Treize » Thu Jul 26, 2012 10:49 pm

Kasser wrote:I'm trying to get FF8 to play ball using openGL, which most of you S2 owners would know is frustrating at the best of times. I have it working in fact, but the text looks messed up i.e. completely unreadable. I dabbled with the settings but to go though all possible combinations would take forever (and it did, until 3am in fact!).

Would someone be kind enough to let me know what settings you have, in particular for video, when using in openGL and are there other things to worry about e.g. saving at save points etc.

Without openGL it's pretty good and can live with it, but with oGL it really looked amazing and would love to play like that all the way through.

Thanks in advance!


When you say you have it working, do you also mean the battle swoosh as well? Whenever a battle is about to start my FPS tanks to 8 fps for about 10 seconds then its back to normal when in the fight. However I don't have the unreadable text issue. My current settings for video:

Frameskip
Original Screen Size
Force Landscape Orientation
OffScreenDrawing
32Bitsrendering
Special Frame Limiter


I'm still on the first disc and can't get past the video when Squall dances with Rinoa. It freezes just after you bump into the couple next you (I attached a a screenshot). Anyone know if it's something with my settings (previous videos all worked perfectly) or a bad rom? I'm guessing the latter.
Attachments
Screenshot_2012-07-25-16-41-14.png
Screenshot_2012-07-25-16-41-14.png (188.12 KiB) Viewed 3329 times

vanshingaz
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Re: Final Fantasy VIII

Postby vanshingaz » Sat Jul 28, 2012 10:58 pm

Hi, i had the exact same problem while playing ff8 on fpse on my nexus 7, the screen was stuck at the exact same position with the ball room dance scene, there was no problem after i used a different image file for disc 1 though, so perhaps u might wanna try that !

Kasser
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Re: Final Fantasy VIII

Postby Kasser » Tue Jul 31, 2012 3:21 pm

Thanks for the reply Treize, going to try those settings and see what happens.

I do get a bit of the swoosh effect before a battle, but it doesn't look quite right (like it's missing a few frames) but i don't mind it to be honest. I am right at the beginning (Ifrit defeated) so can't help with the stuck scene sorry.

Treize
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Re: Final Fantasy VIII

Postby Treize » Thu Aug 02, 2012 1:58 pm

Sorry forgot to post this before, but I did use a different image and was able to pass that scene :)

The only thing keeping this game from being perfect for me is the slow battle swoosh. I really can't play it not using opengl.

Zaroff
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Re: Final Fantasy VIII

Postby Zaroff » Thu Aug 02, 2012 8:41 pm

^ Agreed. It's not just the entering the battle that is slow, but about every invocation of a GF, each time. Pretty tedious after the first two times :roll:


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